So I've been working with Mike Calvin's old Penn Central rs11 skin, I exported the texture just fine, made my changes, and I end up with this before running DXTbmp with the import process:
After it gets compiled into a DDS format, I get this:
You all may have to look close to see how it becomes much more pixelated and the blending between shades becomes almost non-existant.
Ultimately this results in a very pixelated paint job in game.
Any suggestions?
...and yes I have tried reinstalling DXTbmp.
