Ran into a interesting problem with Switching 6: East Deering Scenario. The cement cars will not load at Dragon Cement.
Thought it was the GX_CementHoppers (loader). So I checked the bin and monkeyed around with the Transfer Direction line. Tried it again using the same cars and GX_CementHopper (loader) on a simple 1 track route where I test things. Could have sworn it worked. But when I went into Maine Maritime it still didn't work. Set the Transfer Direction back to the original value.
Added a couple of Hopper 2-Bay Brown to the consist with the original cars that are two Hopper 2-Bay Cement White (the UP car) to see if these original cars have a problem and tried again. Still won't load.
So I then experimented by adding a Hopper 3-Bay Cement Blue and a Hopper 3-Bay Cement Black in place of the Hopper 2-Bay Cement cars. The GX_CementHopper (loader) worked with no problems and the 3-Bay Cement cars loaded up.
I do not know why the loader will not work with the Hopper 2-Bay Cement but I am going to speculate it has to do with the volume the loader delivers. It is probably to much for the Hopper 2-Bay Cement so it will not trigger the loader as it is considered the wrong car.
So if you want to run Switching 6: East Deering you will have to go into Editor and place two Hopper 3-Bay Cement White on the track next to the consist. Then change the car numbers on the two Hopper 3-Bay Cement White so one reads 218944 and the other 218751. These numbers match the two Hopper 2-Bay Cement White (UP Cars) that you are going to replace. Drag the two Hopper 2-Bay Cement White (UP Cars) out of the consist and place in the same spot the two Hopper 3-Bay Cement White cars.
Now the Driving Instructions has the two cars to match the numbers it has already assigned to it. Plus if you placed them properly the consist is in the correct order. If you don't do the re-numbering steps the scenario will error out because it is missing the two car numbers originally indicated.
