The largest yard on the route turns out to be located at Mürzzuschlag, and includes both a turntable and a transfer table. So I chose that area for a shunting exercise and decided to start off by having the player rotate his engine 180 degrees. This has to be done as an extracurricular maneuver in TS because the sim is superstitious about crossing movable surfaces. Fine with me! I laid out the instructions for rotating the engine and tested them . . .
So, here's the player engine approaching the turntable . . .

The usual next step is to press G or Shift+G or click the turntable bridge to align the it with the approaching engine's track. To my surprise, however, neither of these worked! The turntable is completely phony!!! Surprised and disappointed by this, I moved the camera closer to the roundhouse, which looks like this:

Not an impressive structure, to say the least; and you can bet that those doors do not operate, even though that has been successfully simulated on other (non-DLC) routes. Moreover, the tracks are both few in number and very short. Let's take a look inside . . .

How do you say "What a gyp" in German? Those tracks barely extend past the doors and probably are not long enough to even hold an engine.
Yes, most of this route looks good and is well crafted -- driving through a low-hanging cloud or bank of fog is quite an experience. However, a route that offers unusable service facilities (I haven't tested the transfer table -- what would be the point?) is not worth having, in my opinion. If your railroading interests include shunting, my advice is to avoid this route.


