MadMike1024 D&H RS-11 Freezes Game

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MadMike1024 D&H RS-11 Freezes Game

Unread postby munkelwitz » Tue Jul 14, 2015 6:10 pm

I just installed the vR version of the D&H RS-11, and carefully moved all the GeoPcx files as suggested. I created a single engine and two freight consists, and everything seemed to function okay in creating and savings the consists. However, when I try to run these as Quick Drive, the game loads for awhile (including the little "pop" that seems to mean it's about finished, but all I get is a black screen. The CV and MEC versions run just fine. Any suggestions?

It looks like a beautiful repaint and I'd to have it work.
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Re: MadMike1024 D&H RS-11 Freezes Game

Unread postby RickKfoury » Wed Jul 15, 2015 7:34 am

I have the same problem with this locomotive !**conf**! Placing the locomotive in the editor is fine but when you click on it to drive it the game freezes
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Re: MadMike1024 D&H RS-11 Freezes Game

Unread postby Chacal » Wed Jul 15, 2015 8:24 am

Run the game with Logmate (search the RWA forums for instructions).
This should give hints as to what the problem is.
Over the hill and gathering speed
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Re: MadMike1024 D&H RS-11 Freezes Game

Unread postby munkelwitz » Wed Jul 15, 2015 9:04 am

Thank you Chacal. Here is the end of the dump:

[Content 9:58:37 AM] Trace cScriptComponent.cpp : 182 = cScriptComponent::preSetup File not foundC:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\vR_AddOn4\vR_Alco_RS11\DieselLoks\RS11\Simulation\Engine Simulation.lua
[Content 9:58:37 AM] Trace cScriptComponent.cpp : 201 = Error creating instance of script C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\vR_AddOn4\vR_Alco_RS11\DieselLoks\RS11\Simulation\Engine Simulation.lua
[RunTimeError 9:58:37 AM] Unable to find tractive force vs speed csv array for diesel/electric sim
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase.cpp : 89
[RunTimeError 9:58:37 AM] Unable to find tractive effort vs throttle csv array for diesel/electric sim
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] ASSERT(mTractiveEffortVsThrottle);
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase.cpp : 91
[RunTimeError 9:58:37 AM] Unable to find tractive force vs speed csv array for Diesel sim
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDiesel::cEngineSimDiesel()
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDiesel.cpp : 310
[RunTimeError 9:58:42 AM] Trace mdump.cpp : 381 = Dump taken

Can you understand where the problem is from this? Thanks.

By the way, I see you are from Quebec. We're from Burlington, VT and love Quebec.
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Re: MadMike1024 D&H RS-11 Freezes Game

Unread postby munkelwitz » Wed Jul 15, 2015 10:26 am

I actually solved the problem by replacing the EngineSim BP.bin file in the D&H Simulation Folder with the same file and the EngineSim BP (xml) file from the CV simulation folder.
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Re: MadMike1024 D&H RS-11 Freezes Game

Unread postby Chacal » Wed Jul 15, 2015 11:59 am

That makes sense.
From the log it is clear that there is a problem either with the simulation script that the simulation blueprint is pointing at, or in the blueprint itself.
The test by munkelwitz indicates the problem lies with the blueprint.
Over the hill and gathering speed
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Re: MadMike1024 D&H RS-11 Freezes Game

Unread postby munkelwitz » Wed Jul 15, 2015 2:46 pm

Thanks again Chacal for the explanation; next time I'll know how to better read the dump. I used brute force replacement, comparing each file in the two folders. Not elegant, but it eventually worked.
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