Ah OK.
No problem.
Chacal wrote:For north american players who, like me, are scratching their heads about this whole thread, RETB means Radio Electronic Token Block.
It is a system of railway signalling used in the United Kingdom.
OldProf wrote:While waiting for Thompson to provide more documentation, I've been venturing out on my own in the form of a shunting scenario. In an earlier message, Robbit wrote, "(Be sure to number your engine 37***210411413 asterisks are replaced with the number outside on the engine ...)" He also described the process of placing markers that initiate or continue token exchanges. Quite by accident, I found that changing a 1 to a 2 (e.g.: 37***210421413 instead of 37***210411413) in the engine's identification number (not its name) starts the token sequence and eventually provides the driver with a shunting token without the need to position any kind of track marker.
Why I can't just hold my horses until official information appears is beyond me.
OldProf wrote:Robbit: Sorry I managed to miss your implication regarding the initial token exchanges. The tutorial looks great: many thanks. Sometime soon Thomson Interactive's information should become available. In general, I've found most engine features (elaborate start-up sequences, etc.) uninteresting or even annoying, but this token system has really sparked my interest as a scenario maker. The engine includes a lot of other features, as does the route itself; together they make an excellent package.
Return to Problems and Peculiarities
Users browsing this forum: No registered users and 4 guests