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<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cWagonBlueprint>
<Name d:type="cDeltaString">Articulated Well Car</Name>
<BrowseInformation>
<iRailVehicleBlueprint-cBrowseRVInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">MAXI IV STACK CAR BNSF_A_UNIT</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
</iRailVehicleBlueprint-cBrowseRVInformation>
</BrowseInformation>
<RailVehicleComponent>
<cWagonComponentBlueprint>
<NumberingList>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Freight\ARTICULATED WELL CAR\Wagon\wellcar digits</CsvFile>
</cCSVContainer>
</NumberingList>
<NumberingFormat d:type="cDeltaString"></NumberingFormat>
<Numberings d:type="sUInt32">0</Numberings>
<FrontCouplingBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">EYEIN12</Provider>
<Product d:type="cDeltaString">SEATTLE-PORTLAND</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</FrontCouplingBlueprintID>
<RearCouplingBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">EYEIN12</Provider>
<Product d:type="cDeltaString">SEATTLE-PORTLAND</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\wellcar_coupler.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</RearCouplingBlueprintID>
<FrontCouplingPivot>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="00000040E5D8EB3F" d:precision="string">0.8702</e>
<e d:type="sFloat32" d:alt_encoding="00000060EB0B2440" d:precision="string">10.0233</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</FrontCouplingPivot>
<RearCouplingPivot>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000C0A0E7EFBF" d:precision="string">-0.9970</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000004090BBB33F" d:precision="string">0.0771</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000004090BBB3BF" d:precision="string">-0.0771</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000C0A0E7EFBF" d:precision="string">-0.9970</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000AF3E" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000808CC0F13F" d:precision="string">1.1095</e>
<e d:type="sFloat32" d:alt_encoding="000000C0972725C0" d:precision="string">-10.5773</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</RearCouplingPivot>
<FrontCouplingReceivingPoint>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000C02AA7EB3F" d:precision="string">0.8642</e>
<e d:type="sFloat32" d:alt_encoding="00000040FE102440" d:precision="string">10.0332</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</FrontCouplingReceivingPoint>
<RearCouplingReceivingPoint>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000C0A0E7EFBF" d:precision="string">-0.9970</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000E091BBB33F" d:precision="string">0.0771</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000E091BBB3BF" d:precision="string">-0.0771</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000C0A0E7EFBF" d:precision="string">-0.9970</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000080B03E" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000804AC7F13F" d:precision="string">1.1112</e>
<e d:type="sFloat32" d:alt_encoding="00000080582825C0" d:precision="string">-10.5788</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</RearCouplingReceivingPoint>
<Mass d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</Mass>
<EaseOfDerailment d:type="sFloat32" d:alt_encoding="000000000000DC3F" d:precision="string">0.4375</EaseOfDerailment>
<FrontPivotX d:type="sFloat32" d:alt_encoding="000000A099192640" d:precision="string">11.0500</FrontPivotX>
<FrontPivotY d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</FrontPivotY>
<BackPivotX d:type="sFloat32" d:alt_encoding="000000A0991926C0" d:precision="string">-11.0500</BackPivotX>
<BackPivotY d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</BackPivotY>
<CollisionCentreX d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</CollisionCentreX>
<CollisionCentreY d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3.0000</CollisionCentreY>
<CollisionWidth d:type="sFloat32" d:alt_encoding="0000004033330740" d:precision="string">2.9000</CollisionWidth>
<CollisionHeight d:type="sFloat32" d:alt_encoding="000000606666FE3F" d:precision="string">1.9000</CollisionHeight>
<CollisionLength d:type="sFloat32" d:alt_encoding="00000000D7233540" d:precision="string">21.1400</CollisionLength>
<DragCoefficient d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4.0000</DragCoefficient>
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000E04D62503F" d:precision="string">0.0010</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5000</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.2500</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.1500</SnowFriction>
<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="000000C0CCCCF43F" d:precision="string">1.3000</SandFrictionMultiplier>
<Bogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="7023">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="000000A099192640" d:precision="string">11.0500</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5000</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">EYEIN12</Provider>
<Product d:type="cDeltaString">SEATTLE-PORTLAND</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\ARTICULATED WELL CAR\Bogies\wellcarbo01.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="7031">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="000000A0991926C0" d:precision="string">-11.0500</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5000</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">EYEIN12</Provider>
<Product d:type="cDeltaString">SEATTLE-PORTLAND</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\ARTICULATED WELL CAR\Bogies\wellcarbo02.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
</Bogey>
<StopgoRemapper d:type="cDeltaString"></StopgoRemapper>
<IntermediateRemapper d:type="cDeltaString"></IntermediateRemapper>
<ExpertRemapper d:type="cDeltaString"></ExpertRemapper>
<BogieAudioControlName d:type="cDeltaString"></BogieAudioControlName>
<CouplingAudioControlName d:type="cDeltaString"></CouplingAudioControlName>
<AnimatedBodyNodeName d:type="cDeltaString"></AnimatedBodyNodeName>
<MaxComfortableAcceleration d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100.0000</MaxComfortableAcceleration>
<TrainBrakeAssembly>
<EngineSimulation-cTrainAirBrakeBlueprint d:id="7047">
<BrakeType>
<EngineSimulation-cTrainAirBrakeDataBlueprint d:id="7049">
<EquipmentType d:type="cDeltaString">eAirSinglePipe</EquipmentType>
<MaxForcePercentOfVehicleWeight d:type="sFloat32" d:alt_encoding="0000000000805140" d:precision="string">70.0000</MaxForcePercentOfVehicleWeight>
<Control/>
<Handbrake>
<EngineSimulation-cHandbrake d:id="7054">
<MaxForce d:type="sFloat32" d:alt_encoding="000000000070C740" d:precision="string">12000.0000</MaxForce>
</EngineSimulation-cHandbrake>
</Handbrake>
<GraduatedRelease d:type="cDeltaString">eTrue</GraduatedRelease>
<ProportionalBrake d:type="cDeltaString">eTrue</ProportionalBrake>
<MaxReleaseRate d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaxReleaseRate>
<MaxApplicationRate d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</MaxApplicationRate>
<MaxCylinderPressure d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50.0000</MaxCylinderPressure>
<PressureForMaxForce d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50.0000</PressureForMaxForce>
<MaxSystemPressure d:type="sFloat32" d:alt_encoding="0000000000805640" d:precision="string">90.0000</MaxSystemPressure>
<MinSystemPressure d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</MinSystemPressure>
<Distributor/>
<EmergencyBraking>
<EngineSimulation-cBaseAirBrakeBlueprint-cEmergencyBraking d:id="7066">
<TriggerRate d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</TriggerRate>
<ReservoirPressure d:type="sFloat32" d:alt_encoding="0000000000805640" d:precision="string">90.0000</ReservoirPressure>
<ReservoirCapacity d:type="sFloat32" d:alt_encoding="00000060B81E0540" d:precision="string">2.6400</ReservoirCapacity>
<ReservoirVolumeMultiplier d:type="sFloat32" d:alt_encoding="00000000295CF73F" d:precision="string">1.4600</ReservoirVolumeMultiplier>
<ApplicationRate d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</ApplicationRate>
<ChargeRate d:type="sFloat32" d:alt_encoding="0000004033330340" d:precision="string">2.4000</ChargeRate>
</EngineSimulation-cBaseAirBrakeBlueprint-cEmergencyBraking>
</EmergencyBraking>
<AuxiliaryBraking>
<EngineSimulation-cBaseAirBrakeBlueprint-cAuxiliaryBraking d:id="7074">
<MaxChargingRate d:type="sFloat32" d:alt_encoding="000000803D0AFB3F" d:precision="string">1.6900</MaxChargingRate>
<MaxReservoirPressure d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100.0000</MaxReservoirPressure>
</EngineSimulation-cBaseAirBrakeBlueprint-cAuxiliaryBraking>
</AuxiliaryBraking>
<PressureUsedFromPipePerPoundGained d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.3000</PressureUsedFromPipePerPoundGained>
<PressureGainedFromOnePipePounds d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100.0000</PressureGainedFromOnePipePounds>
<RetainerType d:type="cDeltaString">eNoRetainer</RetainerType>
<TripleValve d:type="cDeltaString">eTrue</TripleValve>
<TripleValveRatio d:type="sFloat32" d:alt_encoding="0000000000000440" d:precision="string">2.5000</TripleValveRatio>
<RetainerSlowReleaseRate d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15.0000</RetainerSlowReleaseRate>
</EngineSimulation-cTrainAirBrakeDataBlueprint>
</BrakeType>
</EngineSimulation-cTrainAirBrakeBlueprint>
</TrainBrakeAssembly>
</cWagonComponentBlueprint>
</RailVehicleComponent>
<RenderComponent>
<cAnimObjectRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">EYEIN12</Provider>
<Product d:type="cDeltaString">SEATTLE-PORTLAND</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\ARTICULATED WELL CAR\Wagon\wellcar digits.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Freight\ARTICULATED WELL CAR\Wagon\[00]car_A</GeometryID>
<CollisionGeometryID d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Freight\ARTICULATED WELL CAR\Wagon\[00]car_A</CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
<CastsShadows d:type="cDeltaString">eTrue</CastsShadows>
<ShadowType d:type="cDeltaString">eShadowType_Blobby</ShadowType>
<ViewType d:type="cDeltaString">ExternalView</ViewType>
<Palettised d:type="cDeltaString">eFalse</Palettised>
<Palette0Index d:type="sInt32">-1</Palette0Index>
<Palette1Index d:type="sInt32">-1</Palette1Index>
<Palette2Index d:type="sInt32">-1</Palette2Index>
<HeatHaze/>
<TexText/>
<ProjectedLightElement/>
<Instancable d:type="bool">0</Instancable>
<DetailLevelGenerationRange>
<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
<HighestLevel_1isHighest d:type="sInt32">1</HighestLevel_1isHighest>
<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
</DetailLevelGenerationRange>
<AnimSet/>
</cAnimObjectRenderBlueprint>
</RenderComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
<ControlContainerComponent>
<cControlContainerBlueprint>
<InteriorInterface>
<cControlContainerBlueprint-cInteriorInterface>
<InteriorGeometryID d:type="cDeltaString"></InteriorGeometryID>
<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
<InteriorCamera>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</InteriorCamera>
<CabOcclusion>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CabOcclusion>
</cControlContainerBlueprint-cInteriorInterface>
</InteriorInterface>
<CarriageInteriorInterface>
<cControlContainerBlueprint-cInteriorInterface>
<InteriorGeometryID d:type="cDeltaString"></InteriorGeometryID>
<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
<InteriorCamera>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</InteriorCamera>
<CabOcclusion>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CabOcclusion>
</cControlContainerBlueprint-cInteriorInterface>
</CarriageInteriorInterface>
<HUDControlsPath d:type="cDeltaString"></HUDControlsPath>
<MinimalHUDControlsPath d:type="cDeltaString"></MinimalHUDControlsPath>
<HUDControlsTexturePath d:type="cDeltaString"></HUDControlsTexturePath>
<ControlValues/>
<WiperPairs/>
</cControlContainerBlueprint>
</ControlContainerComponent>
<CargoComponent>
<cCargoComponentBlueprint>
<CargoDef>
<cContainerCargoDef d:id="7147">
<Name d:type="cDeltaString"></Name>
<MassInKg d:type="sFloat32" d:alt_encoding="000000006085E140" d:precision="string">35883.0000</MassInKg>
<Position>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="00000020099DD43F" d:precision="string">0.3221</e>
<e d:type="sFloat32" d:alt_encoding="000000200085D5BF" d:precision="string">-0.3362</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</Position>
</cContainerCargoDef>
</CargoDef>
<CargoBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">EYEIN12</Provider>
<Product d:type="cDeltaString">SEATTLE-PORTLAND</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">scenery\railnetwork\INTERACTIVE\maersk_single.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CargoBlueprintID>
</cCargoComponentBlueprint>
</CargoComponent>
<ContainerComponent>
<cEntityContainerBlueprint>
<TrackTerrainInEditor d:type="bool">0</TrackTerrainInEditor>
<Children>
<cEntityContainerBlueprint-sChild d:id="7176">
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">WJ Sound</Provider>
<Product d:type="cDeltaString">Wagons</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\Wagon Freight Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
</Children>
</cEntityContainerBlueprint>
</ContainerComponent>
<ScriptComponent>
<cScriptComponentBlueprint>
<Name d:type="cDeltaString"></Name>
</cScriptComponentBlueprint>
</ScriptComponent>
</cWagonBlueprint>
</Blueprint>
</cBlueprintLoader>
The container I want in the well car
- Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cSceneryBlueprint>
<Name d:type="cDeltaString">maersk_single</Name>
<BrowseInformation>
<iBrowseableBlueprint-cBrowseInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">maersk_single</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<Description>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</Description>
<Category d:type="cDeltaString">eClutter</Category>
<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
</iBrowseableBlueprint-cBrowseInformation>
</BrowseInformation>
<RenderComponent>
<cSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\railnetwork\INTERACTIVE\[00]maersk_single</GeometryID>
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
<CastsShadows d:type="cDeltaString">eTrue</CastsShadows>
<ShadowType d:type="cDeltaString">eShadowType_Blobby</ShadowType>
<ViewType d:type="cDeltaString">ExternalView</ViewType>
<Palettised d:type="cDeltaString">eFalse</Palettised>
<Palette0Index d:type="sInt32">-1</Palette0Index>
<Palette1Index d:type="sInt32">-1</Palette1Index>
<Palette2Index d:type="sInt32">-1</Palette2Index>
<HeatHaze/>
<TexText/>
<ProjectedLightElement/>
<Instancable d:type="bool">0</Instancable>
<DetailLevelGenerationRange>
<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
<HighestLevel_1isHighest d:type="sInt32">1</HighestLevel_1isHighest>
<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
</DetailLevelGenerationRange>
</cSceneryRenderBlueprint>
</RenderComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
<ContainerComponent>
<cEntityContainerBlueprint>
<TrackTerrainInEditor d:type="bool">0</TrackTerrainInEditor>
<Children/>
</cEntityContainerBlueprint>
</ContainerComponent>
<CollisionComponent>
<cCollisionComponentBlueprint>
<Boxes>
<cHcR3dBox d:id="414">
<Width d:type="sFloat32" d:alt_encoding="00000040B4C80440" d:precision="string">2.5980</Width>
<Height d:type="sFloat32" d:alt_encoding="00000060638C0940" d:precision="string">3.1935</Height>
<Depth d:type="sFloat32" d:alt_encoding="000000C0DB6E2940" d:precision="string">12.7165</Depth>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000E03DC0F63F" d:precision="string">1.4219</e>
<e d:type="sFloat32" d:alt_encoding="000000E0BF57A73F" d:precision="string">0.0456</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcR3dBox>
</Boxes>
<RequiredAtEndOfTrack d:type="bool">0</RequiredAtEndOfTrack>
</cCollisionComponentBlueprint>
</CollisionComponent>
</cSceneryBlueprint>
</Blueprint>
</cBlueprintLoader>