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The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 6:03 am
by KCJones
The final RS3 upgrade upgrade so far anyway. I hope this is the last one for some time. !*hp*!

The big difference is wet windows all round.

rs3rain01.jpg


rs3rain02.jpg


and one or two other minor enhancements.

Dick

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 6:36 am
by Samwolf
Thanks Dick. I take it just the packs have been updated and the previous Upgrade only files are no longer necessary.

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 7:49 am
by KCJones
Yes. All the files previous to these are now redundant. The loco shapes have been updated as have the cab files. The engine bin files also, to get the wipers to wipe away the rain!! and to get mouse control.

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 9:56 am
by Samwolf
KCJones wrote:Yes. All the files previous to these are now redundant. The loco shapes have been updated as have the cab files. The engine bin files also, to get the wipers to wipe away the rain!! and to get mouse control.

**!!bow!!**

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 11:13 am
by MadMike1024
Thanks Dick! Are the files available now? As you may have seen, I have 6 (and maybe a 7th) repaints ready to go for these. Looking forward to the updates.

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 1:50 pm
by KCJones
Tha basic pack has been reported as being OK. I was having problems with the Xtra pack but have re uploaded it and done a check download and it now appears to be fine. Please report any problems!! !!**sorry**!!

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 1:53 pm
by PapaXpress
KCJones wrote:
rs3rain02.jpg


I found a bug.

If the window is open I don't get wet.

*!!wink!!*

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 2:20 pm
by KCJones
No no no!!! That is the water that was on it BEFORE you opened it. !DUH!
Actually I did spend some time trying to get it to wipe off but, as yet with no success. When I have finished all my other upgades I may go back to the problem.
BUT as the side windows are now they were wet BEFORE you opened them. Note I HAVE got the drips running the correct way when you are moving forward!!! !*brav*!

Now a drip counter not a rivet counter!!!!!!! *!lol!*

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 2:37 pm
by PapaXpress
hehe, I think you missed my meaning. I was alluding to that the rework looked so good I was expecting to get rained on when the windows was left open.

Re: The final RS3 upgrade upgrade

Unread postPosted: Wed Nov 02, 2011 3:33 pm
by KCJones
Yep I missread it!!! Been out in the rain too long working on those wipers!!!! !!**sorry**!!

Re: The final RS3 upgrade upgrade

Unread postPosted: Thu Nov 03, 2011 8:48 pm
by MadMike1024
KCJones wrote:Yep I missread it!!! Been out in the rain too long working on those wipers!!!! !!**sorry**!!


I just found that the missing texture error is still there on the RSC3 center axle brake shoe. Everything else looks good.

Re: The final RS3 upgrade upgrade

Unread postPosted: Fri Nov 04, 2011 3:51 am
by KCJones
I have found the problem!!
In the RSD5 engine\textures folder is a file rs3-02.tgpcdx. copy this into the RSC3 engine \textures folder and it should fix the problem.
For some reason the RSD and RSC trucks were partly missed when I altered the textures!!!! As I said earlier. Too much time out in the rain!! !DUH!

Re: The final RS3 upgrade upgrade

Unread postPosted: Fri Nov 04, 2011 3:49 pm
by MadMike1024
Works fine! Continuing to put the finished models together, 3 down, 3 to go.

Edit: Oops...

Code: Select all
<WiperPairs>
      <cControlContainerBlueprint-cWiperPair d:id="55708256">
         <SlaveToAnimationA d:type="cDeltaString">Wipers</SlaveToAnimationA>
         <SlaveToAnimationB d:type="cDeltaString">Wipers</SlaveToAnimationB>
            <TextureID d:type="cDeltaString">Britkits\Alco\Railvehicles\Diesel\RS3\Default\CabView\Textures\[00]rswinwmotion_nm</TextureID>
            <NormalsTextureID d:type="cDeltaString">Britkits\Alco\Railvehicles\Diesel\RS3\Default\CabView\Textures\[00]rswinnorm_nm</NormalsTextureID>
         </cControlContainrBlueperint-cWiperPair>
   </WiperPairs>


This is in the RSD5 .bin file. If a person uses search and replace to change from \Default\ to say \SP-RSD5\ the directory accessed becomes invalid and stops the animation. I simply replaced \RS3\ with \RSD5\ and all works as expected.