Problems with PRR Pax Baggage Car

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Problems with PRR Pax Baggage Car

Unread postby harryadkins » Sat Apr 12, 2014 3:53 pm

I can't get the road name to show on the PRR Pax Baggage Car. As I did for the combine and passenger cars, I used the following format to insert the road name and car number:

Cx144 = C&O road name and car number 144 (x is blank)

Has anyone else had this same experience and how did you correct it?

Harry
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Re: Problems with PRR Pax Baggage Car

Unread postby OlPaint » Sat Apr 12, 2014 7:09 pm

Harry,

Buzz worked up repaints for the Britkits Heavy Weights in both C&O Modern Tri-color Blue-Yellow-Gray and C&O Classic Pullman Green several months ago. I don't believe there is an easy way to use Britkits canned Letter Board algorithm to make Chesapeake and Ohio script work around the cargo doors. You may end up making several decals for the script as it is separated on the letter board to make it fit around the doors.
co285modern.jpg
B_O_1332Q_C_O_314_Baggage.jpg


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Re: Problems with PRR Pax Baggage Car

Unread postby harryadkins » Sun Apr 13, 2014 2:24 pm

My problem is that the roadname feature doesn't seem to work with the Golden Age of RR baggage car at all. I've been able to change roadnames for the combine and coach pretty easily. They are really nice models.

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Re: Problems with PRR Pax Baggage Car

Unread postby buzz456 » Sun Apr 13, 2014 4:30 pm

You need two x's in there for a three digit number and a capital C. I tested it and it should work. Cxx144
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Re: Problems with PRR Pax Baggage Car

Unread postby harryadkins » Sun Apr 13, 2014 8:21 pm

Thanks Buzz!
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Re: Problems with PRR Pax Baggage Car

Unread postby GreatNortherner » Mon Apr 14, 2014 11:17 am

Hi,

The generic BA models don't have the road name quad on the autonumber system, they only have the numbers. You can add the road name textures to the OD and PD cars, but on the BA with the cargo door in the middle it didn't look good, no matter where I placed the name quad.

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Re: Problems with PRR Pax Baggage Car

Unread postby harryadkins » Mon Apr 14, 2014 8:01 pm

Thanks for the update Michael. Thanks for your great work!

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