mdurdan wrote:Once there in dds you open then with paint.net and edit them there. Don't use the ACE tool
You will need the dds plugin for paint.net. if that doesn't work try cs2 with the dds plugin

Ok so I saved them as dds. The tutorial I am (or now, was) following says this:
6) Now the fun starts!!! Double click on the shortcut to ToAce.exe (This should have been downloaded from the
Rail Simulator web site and installed) Load any edited tga files and save them. This produces the required ace files.
7) Double click on the shortcut to the previously downloaded and installed BlueprintEditor.exe Navigate through
the Britkit folders to Engine. Double click on the 00-SW-textures file and
Press export.
Would I do step 7 as it says, fit for my folders or should I ignore that and do something else? I kept the file name the same as it was in the regular folder, and I just realized I wasn't painting off of a default locomotive, mostly because I didn't think about it hahaha. If I had painted off a default locomotive I could have copied everything and put it in a separate folder in Assets correct? I assume this to be right.