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Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Mon Feb 18, 2013 2:25 pm
by Chacal
SOO704 wrote:Here's How to Get 2048x2048 texture's for Re-skin with the Latest RW-Tools

Extracting Textures in TS2012
http://www.youtube.com/watch?v=esw1HwQ4 ... e=youtu.be

Replacing Textures in TS2012
http://www.youtube.com/watch?v=sb_RKSzq ... e=youtu.be

Re: Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Mon Feb 18, 2013 4:50 pm
by harryadkins
Sorry, but those videos are a little difficult for my 60yr old eyes to follow. Some narration and a little slow-it-down would help al lot.

Re: Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Mon Jul 22, 2013 10:12 am
by dogrokket
Yessirree! Even my 49yr old eyes were twitching!

Re: Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Mon Jul 22, 2013 5:23 pm
by buzz456
Or just use RSBinTools which doesn't care. It handles either equally well.

Re: Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Mon Jul 22, 2013 5:55 pm
by OldProf
Doesn't matter anyway: TS2014 is on its way, bringing no doubt its own particular joys and woes. Here's to the new arrival, which is, after all, much more important than that royal baby ...

*&!welcome!&* !!howdy!!

Re: Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Mon Jul 22, 2013 7:41 pm
by buzz456
I haven't tried this with any of the "new" RSC stuff, but I have taken several other ones and switched them back and forth and it doesn't seem to make a noticeable difference in game. Someone who understands this stuff can hopefully jump in here and inform us.

Re: Working with 2048 x 2048 textures in TS 2013

Unread postPosted: Thu May 22, 2014 3:17 pm
by eyein12
I just saw this but I used mostly 2048x textures for my models. I can cram more stuff onto it vs the 1024x. That's basically it. You can of course get less pixellation if done this way as well. The size however is 4x the mbs.