Creating a Standard Scenario

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Re: Creating a Standard Scenario

Unread postby artimrj » Wed Jul 24, 2013 9:11 am

Tufnel wrote:Hi there,

I just joined Railworks America just to say thanks for these videos. They are the best tutorials I have found, so thank you.

I have also downloaded the route that you have used in the videos. It is awesome. Would love to know if you intend to upload the scenario you built for the tutorials?

or have I missed it.

Regards



Thanks! Glad they helped you. I never thought of adding the scenario, if I still have it I will post it.
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Re: Creating a Standard Scenario

Unread postby railduffer » Thu Jan 30, 2014 12:01 pm

Thanks Bob. I have written four or five scenarios. This was a great help with the fine points.
I am running 2014, and I am wondering what the last two or three icons on the top of the timetable view are for. Also, there is a new pullout on the bottom right of the timetable. As far as I can tell they don't do anything at this time. Will your update include any of these new icons?
Also, a bit off the subject, I have downloaded many cars and locos form 3rd party's. If publishing a scenario I need to give credit to the developers. I can't remember where these assets came from. Is there a way to look them up?
Thanks again.
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Re: Creating a Standard Scenario

Unread postby artimrj » Thu Jan 30, 2014 2:52 pm

We do not know what those icons do yet. Never got any info. All the info we have now is from people exploring and disecting the files of other scenarios.

If you used downloaded files from here, search the file library for them get the authors info from there.
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Re: Creating a Standard Scenario

Unread postby Chacal » Thu Jan 30, 2014 11:11 pm

railduffer wrote:I am wondering what the last two or three icons on the top of the timetable view are for.

The red flag is for adding a waypoint to the timetable.
It is similar to a "go via" instruction, except it doesn't show up during gameplay. So it is an invisible "go via".
This helps you force the dispatcher into selecting a particular track for the player train, without cluttering up the task list.

The script icon is for opening the script editor. It lets you edit and compile your scenario lua script, if you need one.

The strings icon generates unique GUIDs for scripted events and html messages. For example, your script could have this command for showing an html message:
SysCall ( "ScenarioManager:ShowInfoMessageExt", "495d441f-631b-4a27-a99d-578af014e436", "TPC-01.html", 20, MSG_LEFT + MSG_TOP, MSG_REG, FALSE );

You would get the GUID "495d441f-631b-4a27-a99d-578af014e436" using the Strings icon and clicking on "Add string". Then you would type "TPC-01.html" next to it. You would then copy/paste the GUID in your script.


railduffer wrote: Also, there is a new pullout on the bottom right of the timetable.

I don't see that.
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Re: Creating a Standard Scenario

Unread postby artimrj » Fri Jan 31, 2014 8:06 am

The pull out is for Google Earth overlay.
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Re: Creating a Standard Scenario

Unread postby fecrails » Wed Dec 31, 2014 6:48 am

Bob, These tutorials are fantastic! I've just made my first scenario following along with your tutorials.
The WBP route made it easy to get my head around the track layout and I could concentrate on the technical part of building the scenario.
Your tutorials made the technical part pretty easy too.

*!!thnx!!* !*salute*!
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Re: Creating a Standard Scenario

Unread postby artimrj » Wed Dec 31, 2014 10:26 am

That's great! Glad they were able to help you along.
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