A idea for Papaexpress

Tips and discussion about scenery creation for RailWorks.

A idea for Papaexpress

Unread postby jpetersjr » Mon Oct 01, 2012 2:49 pm

Here's something you could try later if you have the time, that is if you want to.

Of course, if one were to ask me, at the moment I have my hands to filled up to take on anything else and personally I would love to see some others build skyscrapers as well.

25 story skyscraper.jpg


This is a 25 story high skyscraper and I think it would look great in the sim, that is all lit up in the sim. As of right now I don't know how to put lights on buildings and still working on getting my night windows to act right. As well, now I have all my creations to update for TS 2013, so yes, my hands are tied.
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Re: A idea for Papaexpress

Unread postby PapaXpress » Mon Oct 01, 2012 3:20 pm

I would accept your challange...

except I have three engines on my bench and 180 miles of route to relevel... and that just the big stuff on my plate **!!bang!!**
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Re: A idea for Papaexpress

Unread postby buzz456 » Mon Oct 01, 2012 4:47 pm

I'm not quite sure what has to be updated to 2013? All of my routes seem to run with all the stuff that was made for 2012. The Bay of Quinte which I believe was made for RW2 runs and still looks beautiful. I was in game for a couple of hours last night. I know the rolling stock update to 2012 was a royal pain for all the 3rd party creators but the rest of the stuff seems fine. All of the rolling stock I have used so far in 2013 seems to be seamless. Am I missing something here?
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Re: A idea for Papaexpress

Unread postby PapaXpress » Mon Oct 01, 2012 5:35 pm

It has nothing really to do with 2013. In another thread JP stated he will be revising some of his older models so they have few polys and use some of the more modern techniques he has learned since then. He also wanted to update his EULAs to include the RSC required boilerplate (though I think he should wait until RSC comes back to us on that).
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Re: A idea for Papaexpress

Unread postby jpetersjr » Mon Oct 01, 2012 5:41 pm

Mainly is a lot of them need much heavier updating to delete all the unseen faces, as well, some will be redone from scratch to apply what I've learned about texturing.

Also, I haven't decided yet but I'm probably going to try some night windows on some, for the heavier and multiple updating, it's easier anyways for the originals to have been removed from the library so you wouldn't have to replace multiple at once.


Perhaps it's time to lock this thread.
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