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Signals

Unread postPosted: Sun Mar 25, 2012 2:54 pm
by SCLALINE
needed a diversion, so i took SMMDigitals tutorial and with the help and the Rivet Counting of Jovet - i needed some US&S R-2's that Jerry had not included, instead of asking this busy man to make more, i rolled my own, and trust me Jovet is the king of signal rivet counters.

the models are in the asset editor just fine and are bright, now to get them in the Sim.

r2-1.jpg

r2-2.jpg

r2-32.jpg

r2-33.jpg

Re: Signals

Unread postPosted: Sun Mar 25, 2012 3:08 pm
by Csxgp38-2
Very nice!! Was it hard?

Re: Signals

Unread postPosted: Sun Mar 25, 2012 3:52 pm
by NDORFN
Saw these on your Facebook. Looking awesome !!*ok*!!

Re: Signals

Unread postPosted: Sun Mar 25, 2012 4:21 pm
by SCLALINE
well the model is in the sim, im using the SMM's R-2 scripts but i have something wrong, placement works fine but its not reading the scripts or i did something wrong, so i am going over my work to get it to actually work, the aspect shows Yellow and Green and it doesnt have that "glow" from far away

ill let you know if it was easy once i get it working

Screenshot_CSX A Line Jacksonville Division_28.88372--81.33868_12-04-15.jpg

Screenshot_CSX A Line Jacksonville Division_28.88360--81.33861_12-04-01.jpg

Screenshot_CSX A Line Jacksonville Division_28.88357--81.33865_12-04-08.jpg

Re: Signals

Unread postPosted: Sun Mar 25, 2012 5:19 pm
by SCLALINE
WooooHoooo!!!! it works, now only one problem left, the shader for the lights in 3dsmax they are bright up close, but the halo is not there when far off, playing with that after the grocery store

what i did and i feel dump was i named the orange1 light amber1 - DOH!!!!

Screenshot_CSX A Line Jacksonville Division_28.86575--81.33029_12-02-30.jpg

Screenshot_CSX A Line Jacksonville Division_28.86575--81.33028_12-01-58.jpg

Screenshot_CSX A Line Jacksonville Division_28.86577--81.33033_12-00-59.jpg

Screenshot_CSX A Line Jacksonville Division_28.86574--81.33022_12-02-44.jpg

Re: Signals

Unread postPosted: Sun Mar 25, 2012 7:23 pm
by SCLALINE
Ok im lost, the only thing missing is the bright glow of the lights at a distance, ive followed all the directions but no go, there is no halo in the dstance

Re: Signals

Unread postPosted: Mon Mar 26, 2012 2:07 am
by SCLALINE
wish i knew how SMM got his signals viewable so far away, im lost

Re: Signals

Unread postPosted: Mon Mar 26, 2012 9:55 am
by arizonachris
Why not send Jerry a PM and ask him? *!!wink!!*

Re: Signals

Unread postPosted: Mon Mar 26, 2012 11:32 am
by SCLALINE
done already just drives me nuts i cant figure it out and its probably simple

Re: Signals

Unread postPosted: Tue Mar 27, 2012 7:58 am
by SMMDigital
I think you may have this by now, but here is a shot for future reference.

sighead.JPG


The x_xxxx_color1a part when you get to LOD level 6 is a solid shape behind the lens to help it show up against the sky.

One other thing, we had discussed using TrainEmissiveGlow shader instead of TEX on these lights? It comes down to personal preference, but that shader looks good close in, but it seems to cause a lot of flickering at medium distances

Re: Signals

Unread postPosted: Tue Mar 27, 2012 1:54 pm
by SCLALINE
thanks very very much,

i got it working, but one word of warning i forgot LODs have to have their pivots perfectly lined up or its a no go, doh

also i would use trainemissiveglow on a lens attached to the first LOD which would give the glow of the light up close, and use tex for the Discs, im playing with that today

now im not trying to outdo SMM, but as i said i needed some specific signals to satisfy my rivet counting on the route, so this is more of an enhancement

Re: Signals

Unread postPosted: Tue Mar 27, 2012 4:10 pm
by SMMDigital
SCLALINE wrote:now im not trying to outdo SMM, but as i said i needed some specific signals to satisfy my rivet counting on the route, so this is more of an enhancement


The more you make, the less I have to! !!*ok*!!

Re: Signals

Unread postPosted: Wed Mar 28, 2012 5:40 am
by SCLALINE
sent you the link to these, but thought i would post what they look like
Screenshot_CSX A Line Jacksonville Division_28.86574--81.33026_12-06-08.jpg

Screenshot_CSX A Line Jacksonville Division_28.86574--81.33025_12-06-46.jpg

Screenshot_CSX A Line Jacksonville Division_28.86574--81.33026_12-04-50.jpg

Re: Signals

Unread postPosted: Wed Mar 28, 2012 7:35 am
by SMMDigital
Those look pretty sweet! !!*ok*!!

Re: Signals

Unread postPosted: Wed Mar 28, 2012 6:18 pm
by SCLALINE
i made a photoshop brush of the lens then i could make it any color :)