SMMDigital wrote:I'm making lofted modern utility poles ( two hot, two return, cable, and phone lines ) but i've run into a wall. I've got my poles hooked to the loft blueprint, but how do I get the lines in there? As I understand it, the lines are an alpha texture that is referred to in an Xsec ( cross section ) file, which is then reffered to by the Loft section file. What blueprint do you use for the Xsec? How do you place the wires on the pole so that they are in the correct position in the game?
SMMDigital wrote:I'm making lofted modern utility poles ( two hot, two return, cable, and phone lines ) but i've run into a wall. I've got my poles hooked to the loft blueprint, but how do I get the lines in there? As I understand it, the lines are an alpha texture that is referred to in an Xsec ( cross section ) file, which is then reffered to by the Loft section file. What blueprint do you use for the Xsec? How do you place the wires on the pole so that they are in the correct position in the game?
Kali wrote:...Alternatively you could have pole+wire segment and the loft itself would be invisible, you'd just have to go and tweak the rotation on corners after ( which sounds awful, actually! better than placing every pole yourself, I guess ).
SMMDigital wrote:- A pole asset. This is referred to in the beginning, middle, and end sections of the Loft geometry.
- A wire obejct that is a seperate asset. It's a simple cube, .05"x.05"x150', painted black, using a 64x64 texture file, no alpha. It is given the Loftxxx.fx (the new one) shader designation. This is refered to in the CrossSection.
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