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I Need a Tutor

Unread postPosted: Mon Nov 07, 2011 7:34 am
by SMMDigital
Some things I can figure out on my own, and some things I can't. My ADHD seems to be acting up, so I need someone who has the time and patience to go through the process of making dynamic number boards (like for signals) and dynamic name plates (like for mile posts and place names) to teach me how to do it. Please be prepared to teach on a kindergarten level. For some reason, though i've tried many times, I just can't get my mind around it. And please don't point me to the Railworks Wiki on the subject; it makes about as much sense as milking a cat.

Thanks in advance!

Re: I Need a Tutor

Unread postPosted: Mon Nov 07, 2011 11:39 am
by PapaXpress
Can I sign up for this course as well?

Re: I Need a Tutor

Unread postPosted: Mon Nov 07, 2011 11:49 am
by jpetersjr
Perhaps GreatNorthernor might know how to do this.

You can usually find him on the forums here.

He's the only one that I can think of that might know how.

Also, Dick Cowen might also know how, he uses 3D Crafter as well.

Hope this helps.

Re: I Need a Tutor

Unread postPosted: Mon Nov 07, 2011 12:59 pm
by dazzharvey
I'd be interested in learning more aswell. currently im learning to many different things all at once and i always end up confusing myself.

Re: I Need a Tutor

Unread postPosted: Mon Nov 07, 2011 2:06 pm
by dick8299
@ SMMDigital, I was going to send you a PM, but you appear to have that disabled. I have a mileage pole that I made in 3DC. I could send you the 3DC file (7.1.2) as well as all of my texture files, and you could use that as a study guide.

Re: I Need a Tutor

Unread postPosted: Mon Nov 07, 2011 2:15 pm
by SMMDigital
Enabled! Send away!

Re: I Need a Tutor

Unread postPosted: Tue Nov 08, 2011 4:02 am
by SMMDigital
Dick I would like to thank you for your help on this. Once I saw your example, reverse engineering it onto my mile-post was easy. The hard part was getting it into the sim, as the blueprint and texture list must be exact in order for it to work correctly. Now I won't have to make 148 more of these and can save some MB's by using the same posts and signal boards over and over, just with different numbers.

smmMP.JPG


In a couple of days i'm going to see if I can make some dynamic name-place boards for my signal shanties.

Give me a few days (maybe up to a week because of my upcoming work schedule) and i'll post a "how-two" for everyone to read up on.

Re: I Need a Tutor

Unread postPosted: Tue Nov 08, 2011 12:10 pm
by PapaXpress
Thanks SMM (and Dick). I am looking forward to the update (they look close to what UP uses) and the How-to.

Would it be possible for you to add a dividing line between the numbers?
Image

Re: I Need a Tutor

Unread postPosted: Tue Nov 08, 2011 12:21 pm
by SMMDigital
PapaXpress wrote:
Would it be possible for you to add a dividing line between the numbers?


I think the dividing line will have to be added to the fixed plate behind the numbers. I tried adding a hyphen as most of the signal plaques around here use XXX-X to denote miles to the tenth. However, when I inserted the numbers and hyphen in the pullout box in RW, it actually subtracted the numbers like a calculator! Instead of 74-9, I got 65 on the milepost.

Re: I Need a Tutor

Unread postPosted: Tue Nov 08, 2011 12:42 pm
by PapaXpress
What if you make another character, say '~' to the dash '-' texture?

Re: I Need a Tutor

Unread postPosted: Wed Nov 09, 2011 1:47 am
by SMMDigital
I tried to put another character in the list to represent the "hyphen" texture, but it just wouldn't take. I think the problem lies in that the data entry point in the World Editor doesn't allow special characters. I will have to pull up RWTools to look at some of the Kuju texture sets and see if this is true.

Here are a few more mile post / signal placards...

smmMP2.JPG

Re: I Need a Tutor

Unread postPosted: Wed Nov 09, 2011 2:26 am
by Kali
You don't have to use a hyphen in the texture set as the character that outputs a hyphen on the sign, you can use anything you want - given this is a numerical sign, any alphabetical character will do, no?. Autonumbers do use hyphens though, so I don't think it's the world editor. I've used all sorts of special chars for destination displays and the scenario editor has been ok with them.