Some information that might be of value to those of you using 3DCanvas:
Over at UKTrainsim, someone has been experimenting with Emissive values to make glowing houses and signs. In 3DCanvas/Crafter, the Emissive value is known as Ambient. In Railworks 2, and without the TSX engine turned on, setting a high Ambient value on your models (5-100) would make your models light up at night. I used this to make windows light up at night without having to use a special shader. Well, as we all so painfully know, lots of things have changed in RW3, and the Ambient setting is one of them. Setting a high ambient value on your models now not only makes them light up at night, it makes them glow like a neon light! This is very useful for neon and street lights, but not so good for a house or a building.
In 3DCrafter, after a bit of experimentation, the optimum values for Diffuse, Ambient, and Speculum are 40,2,0 for non-lit models. You can still use Ambient to make glowing windows, but I wouldn't push it much past 40 or they will start glowing around the edges.