Test your Emissives

Some information that might be of value to those of you using 3DCanvas:
Over at UKTrainsim, someone has been experimenting with Emissive values to make glowing houses and signs. In 3DCanvas/Crafter, the Emissive value is known as Ambient. In Railworks 2, and without the TSX engine turned on, setting a high Ambient value on your models (5-100) would make your models light up at night. I used this to make windows light up at night without having to use a special shader. Well, as we all so painfully know, lots of things have changed in RW3, and the Ambient setting is one of them. Setting a high ambient value on your models now not only makes them light up at night, it makes them glow like a neon light! This is very useful for neon and street lights, but not so good for a house or a building.
In 3DCrafter, after a bit of experimentation, the optimum values for Diffuse, Ambient, and Speculum are 40,2,0 for non-lit models. You can still use Ambient to make glowing windows, but I wouldn't push it much past 40 or they will start glowing around the edges.
Over at UKTrainsim, someone has been experimenting with Emissive values to make glowing houses and signs. In 3DCanvas/Crafter, the Emissive value is known as Ambient. In Railworks 2, and without the TSX engine turned on, setting a high Ambient value on your models (5-100) would make your models light up at night. I used this to make windows light up at night without having to use a special shader. Well, as we all so painfully know, lots of things have changed in RW3, and the Ambient setting is one of them. Setting a high ambient value on your models now not only makes them light up at night, it makes them glow like a neon light! This is very useful for neon and street lights, but not so good for a house or a building.
In 3DCrafter, after a bit of experimentation, the optimum values for Diffuse, Ambient, and Speculum are 40,2,0 for non-lit models. You can still use Ambient to make glowing windows, but I wouldn't push it much past 40 or they will start glowing around the edges.