by GreatNortherner » Sun Sep 18, 2011 10:41 am
Hi,
That looks good, actually really good for a first time model! Great work, keep it up!
If I may, I'd like to add a few hints for building stuff in Sketch Up so that there won't be too much head scratching later on when it comes to game setup and exporting:
1) paint/texture only the white faces ("sides") of the SU model. If the outside face comes up as a dark one (blueish-grey) by default, right click that face and select "invert face" so that the white side will show up outside -- this is necessary because several exporters from SU will ignore all of the dark faces of the model
1b) This in turn also means that it is pretty useless to paint on both sides of a face. If you want to have a double sided object, start with a cube instead and paint the outer white sides as usual. Then delete the upper/lower/front/end faces if you only want to have the sides (like for a fence, for example.)
2) Try to use as few complex parts as possible. Avoid arcs and cylinders whenever possible, these will be modeled with far to many polygons
3) Try to build the model in smaller segments. (Like in this example of the coal mine, there could be one model for each building, seperate models for the conveyors and chutes, smoke stacks, etc.). This will help keep the polycount down (SU is really not good when it comes to poly budgets) and has the nice side effect that you can use the models more freely later on in the world editor.
Most of all however, have fun!
Cheers,
Michael