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Track Building

Unread postPosted: Fri Apr 22, 2011 4:00 pm
by simer4
Hello. I am currently in the making of many different types of track: 60, 75, 100, 110, and 132 lb track. Each will have its own clickity-clack sound based on its weight. That I could do. What I don't know how to do is package the actual track itself (.xsec and the .bin files). If anyone knows how to accomplish this, would you please help me out?
Thanks.

Re: Track Building

Unread postPosted: Fri Apr 22, 2011 7:08 pm
by Trainguy76
http://www.trainsim.com/vbts/showthread ... s-Packager

Here, this is how you do it, except only with the assets in question.

Re: Track Building

Unread postPosted: Sat Apr 23, 2011 4:14 pm
by simer4
Trainguy76 wrote:http://www.trainsim.com/vbts/showthread.php?290165-Using-RailWorks-Packager

Here, this is how you do it, except only with the assets in question.

Yes, packaging I know how to do to. It's the asset .XSec files I need help with. Thanks though!

Re: Track Building

Unread postPosted: Sat Apr 23, 2011 7:12 pm
by Trainguy76
Oh, have you been able to make junctions with your track?

Re: Track Building

Unread postPosted: Sat Apr 23, 2011 7:31 pm
by Toripony
{quietly watching this with keen interest .... !*drool*! ...genuine weight-specific rail .... !*drool*! .... }

Re: Track Building

Unread postPosted: Sun Apr 24, 2011 8:04 am
by GreatNortherner
Hi,

You'll get the XSec files automatically when you export a loft IGS set up in a track section blueprint. All you need is to model your rails in Canvas, Blender or Max like you would any other loft, with the following exception: place the pivot at z/length=0, y/height=railtop, x/width=center. The rail/ballast object should be 4m long according to the wiki, but to my knowledge the length of this object basically only determines at what interval the texture will get tiled in the sim. You can have 20m long track loft objects and they will still get curved like any other track.

The old techdocs and the wiki too have pretty nice in-depth information about the requirements of track loft objects (the track and the track cap).

Hope this makes some sense. Please ask if you have any questions. Also, if any 3DCanvas user is interested, I can send you a copy of my track loft project files.

Cheers,
Michael

Re: Track Building

Unread postPosted: Tue Apr 26, 2011 6:07 pm
by simer4
Great! Thanks GreatNortherner! That is exactly what I need! :D
Aidan

Re: Track Building

Unread postPosted: Wed Apr 27, 2011 11:06 am
by jpetersjr
Can you also make some narrow gauge track, then we'd have correct track to run narrow gauge on. They have some of those at uktrainsim, but can't find any track for them. *!question!*

Re: Track Building

Unread postPosted: Wed Apr 27, 2011 2:51 pm
by thecanadianrail
yes and the advantage of having freeware narrowguage track avalable is that it encourages people to buld models for narrowguage!

Re: Track Building

Unread postPosted: Wed Apr 27, 2011 3:15 pm
by jpetersjr
Because there's some narrow gauge British freeware steam with full 3d cabs and train cars for it at uktrainsim, but I can't find any track to run it on.

They will run on the standard gauge track, but it looks funny since the wheels aren't riding on the track.

And if someone makes U.S standard narrow gauge track and later people make narrow gauge freeware, in U.S style. I'll make a mountain route to run it on.

Re: Track Building

Unread postPosted: Sun May 01, 2011 1:50 am
by simer4
At UKTrainsim, if you go to Rail Simulator downloads, not Railworks, there are some narrow gauge tracks available. We'll see if I could do narrow gauge.