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Screwing Off in Max Again

Unread postPosted: Sun Dec 24, 2017 1:59 pm
by RailWanderer
I made these in a couple hours just playing around in Max & Photoshop. I will probably make more clutter objects for stations and elsewhere as a package, thinking two wheeled dollies, and cargo carts from the 19th & early 20th centuries to match the barrels or kegs, if you wish.

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Re: Screwing Off in Max Again

Unread postPosted: Sun Dec 24, 2017 3:44 pm
by AmericanSteam
Looks good. !!*ok*!!

Re: Screwing Off in Max Again

Unread postPosted: Sun Dec 24, 2017 4:08 pm
by ET44C4
Very nice! More clutter items are always welcome. **!!bow!!**

Needed Something to Move the Barrels

Unread postPosted: Tue Dec 26, 2017 5:20 am
by RailWanderer
My next addition to the clutter package, needed something to move the barrels. So, I made the 2 wheel truck from an old image, maybe 6 hours work total, 3d model and texture.

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Re: Screwing Off in Max Again

Unread postPosted: Wed Dec 27, 2017 3:12 pm
by jpetersjr
Can you also do some freeware waste barrels.


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Can add that to your set of clutter items.


I can also think of a new luggage cart, and maybe some luggage.

Re: Screwing Off in Max Again

Unread postPosted: Wed Dec 27, 2017 4:47 pm
by RailWanderer
jpetersjr wrote:Can you also do some freeware waste barrels.

Can add that to your set of clutter items.


I can also think of a new luggage cart, and maybe some luggage.

This package will be steam/diesel crossover years and earlier.

The Cart is in the works:
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Update on Station Clutter-Station Cargo Cart

Unread postPosted: Sat Dec 30, 2017 10:32 am
by RailWanderer
10 hours work so far, just need to do the hard part now, the texturing. Not too bad for an amateur I think...... *!lol!*

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Re: Screwing Off in Max Again

Unread postPosted: Sat Dec 30, 2017 11:45 am
by slick204
They look great to me. Nice work! *!!thnx!!*

Re: Screwing Off in Max Again

Unread postPosted: Sat Dec 30, 2017 4:38 pm
by GERUNIMO625
Man, I could have a barrell of fun with these! Har, har !!bang!!

The luggage carts, the whole shebang looks great!

Re: Screwing Off in Max Again

Unread postPosted: Sat Dec 30, 2017 5:55 pm
by RailWanderer
Thanks guys for the Kudos, I hope to release this package after the first of the year. Not sure when as I still want to include more objects in the package, but its a start. Glad you are enjoying the images anyway..... !!*ok*!!

Re: Screwing Off in Max Again

Unread postPosted: Sat Dec 30, 2017 7:39 pm
by ET44C4
Yes, they are very nice. Thank you! !*cheers*!

Re: Screwing Off in Max Again

Unread postPosted: Sat Dec 30, 2017 11:02 pm
by jpetersjr
That is looking good, can't wait to see it textured.

Texturing of Cart Done

Unread postPosted: Sun Dec 31, 2017 9:02 pm
by RailWanderer
Ok, I think I have the Station Cart done in regards to texturing it, now for some crates and luggage. Got it done just before the little party we are having tonight........HAPPY NEW YEAR Everyone !!...... !*cheers*!

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Re: Texturing of Cart Done

Unread postPosted: Mon Jan 01, 2018 10:08 am
by jpetersjr
RailWanderer wrote:Ok, I think I have the Station Cart done in regards to texturing it, now for some crates and luggage. Got it done just before the little party we are having tonight........HAPPY NEW YEAR Everyone !!...... !*cheers*!

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That does look great, but why is the handle embedded in the ground.

Re: Texturing of Cart Done

Unread postPosted: Mon Jan 01, 2018 10:34 am
by RailWanderer
jpetersjr wrote:
That does look great, but why is the handle embedded in the ground.


Jon, the handle had a counter weight on it (the black metal shoe at the opposite end from the operator) that allowed the handle to go to an upright position, it also acted as a makeshift brake. The handle would be moved to the full verticle position, which brought the front wheels off the surface slightly and the handle bore the weight of the front axle, thus allowing the cart to stay in its position, an early safety brake, so to speak.