Blender and Lofts, export problem?

Tips and discussion about scenery creation for RailWorks.

Re: Blender and Lofts, export problem?

Unread postby RailWanderer » Mon Jul 31, 2017 5:31 pm

I convert my .png files into the proper .dds format using the Nvidia tools for Photoshop as .dds format is a directly usable format for the Blueprint editor. That may be why the lofts aren't showing, if the object shows in the selections list but not in game after placing it then you may have an issue with textures not in proper format. Maybe someone with a bit more experience than me can enlighten us some on this problem.
RailWanderer (John)

He who walks the rails must be conscious of his environment.
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