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Blender: Animation N00b

Unread postPosted: Sat Jul 30, 2016 4:03 pm
by JerryC
Has anyone here successfully exported a skeletal mesh - i.e. a moving human - from Blender to TrainSimulator? I have no problem with de-boned animations, such as doors, levers, and switches. But this bone thing has me befuddled. When I try to animate my hooman, it works fine in Blender. But when I export it to TS, one of three things happens:

1.) It grows to enormous proportions.
2.) It moves slightly then nevermore.
3.) It explodes.

Re: Blender: Animation N00b

Unread postPosted: Sat Jul 30, 2016 4:54 pm
by buzz456
Exploding is particularly bad.