by wacampbell » Thu Feb 04, 2016 8:51 am
Some thoughts ..
1. Your 'existing route' references a texture slot that is not provided in your 'newly made terraintexture.xml' . Test for this by temporarily renaming your MixMap folder to XMixMap. This disables all terrain painting.
2. Your 'existing route' doesn't include the Provider/Product of the new terraintexture.xml in its object set filter. If this is the case, you can add your PP to the RBlueprintSetPreLoad section of your route's RouteProperties.xml
3. The elevation based texture indexes, eg LowGroundTextureIndex, in your new terraintexture.xml are not pointing to valid texture slots, and your 'existing route' contains those elevations. Test for this by temporarily renaming your Terrain folder to XTerrain. This sets all elevations to 0.
I'll check back if I think of any others.
Wayne
Wayne Campbell