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Can anyone identify this type of blueprint?

Unread postPosted: Tue Jul 21, 2015 3:23 pm
by dogrokket
I was looking at some of the road markings in the NS Coal District route and I can't figure out what kind of blueprint this is:
editor.jpg


It has gizmos to stretch length and width.

Re: Can anyone identify this type of blueprint?

Unread postPosted: Tue Jul 21, 2015 4:40 pm
by wacampbell
Its called a screen space decal. Its an overlay that can be placed on any scenery object. You could use it to place a sign on a building, cracks in pavement, manhole covers in a road etc. In your case, they are used to place markings on the roadway.

They are easy to make. Its fully described in the TS2014 Developer Docs - Part 1, Section 4.

Re: Can anyone identify this type of blueprint?

Unread postPosted: Tue Jul 21, 2015 5:39 pm
by dogrokket
Awesome. Thanks for the reply Wayne! !!*ok*!! !!*ok*!! !!*ok*!!

Re: Can anyone identify this type of blueprint?

Unread postPosted: Wed Jul 22, 2015 3:17 pm
by dogrokket
Wayne, I was reading the Doc and this part is a bit confusing re: the UV selection (highlighted text):
pdf.jpg


I'm guessing that you are selecting a portion of the image, but how do you determine these 'coordinates'?

Re: Can anyone identify this type of blueprint?

Unread postPosted: Wed Jul 22, 2015 3:46 pm
by wacampbell
For the simple case, to map the full texture to the decal, the upper left is 0,0 and the lower right is 1,1.

This image shows how it is mapped.

Image

Re: Can anyone identify this type of blueprint?

Unread postPosted: Thu Jul 23, 2015 8:39 am
by dogrokket
wacampbell wrote:For the simple case, to map the full texture to the decal, the upper left is 0,0 and the lower right is 1,1.

This image shows how it is mapped.

Image


Where did you get a hold of that grid? I wonder if it could be over-laid in the UV image editor...

Re: Can anyone identify this type of blueprint?

Unread postPosted: Thu Jul 23, 2015 2:59 pm
by Bananarama
dogrokket wrote:Where did you get a hold of that grid? I wonder if it could be over-laid in the UV image editor...

Make one! Just break it up into equal 8 x 8 squares so that the end result is equal to 256 x 256, 512 x 512, etc. :D