AirCoaster wrote:Hi Folks,
First question: What is the big mystery with producing a scenery object in TS?
Second Question: Is there a concise tutorial on the production of a blueprint for a scenery object?
I have followed mostly all of the tutorials that are currently in my libraries and after doing so, I am a bit more confused than when I started the idea of creating objects for my personal railroad. I know how to use 3D Crafter for making the 3D model. I made an *.ace file using the save format through Photoshop CS6 and placed it in the Source\Developer\Product\Scenery\Structure\textures folder. I also produced a *.IGS file for my simple model. I then used the Blueprint2 tool to try to produce a blueprint for the object which failed. As you can see from the images below.
What am I doing wrong, following so many different tutorials on this process has just confused me altogether, am I to use only *.ace files or conversions of *.dds to *.TgPcDx? All my polygons have been textured.
Please don't PM me, but post your replies here as other may benefit from them too.
I think your problem there is the underline, scores like that confuses the editor and crashes it, what is the texture named exactly, things like underscores, commas and periods will always crash the editor because for some reason those confuse the editor and it crashes, try it without the special characteristics such as reference to how I named one of mine, blackmetal1 or black metal 1
You don't need any special characteristics since having just a regular space, or even better no spaces in the texture name works fine.