Loco Maintenance

Posted:
Sat Oct 16, 2010 7:44 am
by SMMDigital
A bit of a melodramatic video, hosted by YouTube, featuring the heavy maintenance facility on the WIP-NSAND route.
http://www.youtube.com/watch?v=7kv9KvnRSTI
Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 10:53 am
by Trainguy76
Now that's just darn clever.

Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 10:57 am
by micaelcorleone
Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 11:23 am
by harryadkins
That is SUPER! Railworks gets better every day.
Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 12:58 pm
by dick8299
Do you trigger the doors to open, or are they just cycling open and closed?
Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 5:42 pm
by SCLALINE
Im Betting the door is a level crossing script
Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 6:39 pm
by SMMDigital
Give that man a prize! You are correct - it's the same level crossing script that I used for the SMM Xing signals. The door itself is a separate asset from the building, placed at the pre-made opening. A link is placed in front of, under, and behind the door. As far as animation goes, the opening anim is 10 seconds, open is a looping 2 seconds and will stay open as long as the loco is on the mid-link, and the closing anim is 10 seconds.
Getting through the door with a locomotive is harder than it looks. Two or three times i've run through it before it was fully open, and twice I wrecked inside the building fumbling for the locomotive brake!
Re: Loco Maintenance

Posted:
Sat Oct 16, 2010 7:18 pm
by SCLALINE
in the words of homer simpson - "DOH!"
Re: Loco Maintenance

Posted:
Mon Oct 18, 2010 1:00 pm
by imnew
He he... Great video ! And great work !
