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Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 7:44 am
by SMMDigital
A bit of a melodramatic video, hosted by YouTube, featuring the heavy maintenance facility on the WIP-NSAND route.


http://www.youtube.com/watch?v=7kv9KvnRSTI

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 7:56 am
by kin3
Nice. !*brav*!

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 10:53 am
by Trainguy76
Now that's just darn clever. !!*ok*!!

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 10:57 am
by micaelcorleone
Wow, the doors open automatically? **!!bow!!** !*brav*! **!!bow!!** When can I serve breakfast, Sir? *!lol!*

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 11:23 am
by harryadkins
That is SUPER! Railworks gets better every day.

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 12:58 pm
by dick8299
Do you trigger the doors to open, or are they just cycling open and closed?

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 5:42 pm
by SCLALINE
Im Betting the door is a level crossing script

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 6:39 pm
by SMMDigital
Give that man a prize! You are correct - it's the same level crossing script that I used for the SMM Xing signals. The door itself is a separate asset from the building, placed at the pre-made opening. A link is placed in front of, under, and behind the door. As far as animation goes, the opening anim is 10 seconds, open is a looping 2 seconds and will stay open as long as the loco is on the mid-link, and the closing anim is 10 seconds.

Getting through the door with a locomotive is harder than it looks. Two or three times i've run through it before it was fully open, and twice I wrecked inside the building fumbling for the locomotive brake!

Re: Loco Maintenance

Unread postPosted: Sat Oct 16, 2010 7:18 pm
by SCLALINE
in the words of homer simpson - "DOH!"

Re: Loco Maintenance

Unread postPosted: Mon Oct 18, 2010 1:00 pm
by imnew
He he... Great video ! And great work ! *!greengrin!*