BlendATex shader
I've been having an issue with the BlendATex shader. I'm using it on a glass atrium on a building at night, and it looks fine, until you start to pan around. Then the horizon starts bleeding through and spoils the effect. Is there any setting that I am missing during export? I used backfacecull and that improved it.
It's illuminating the surrounding surfaces, but not the inside of the glass. I experimented with the AddATex shader and the BlendATex shader, but they're both fuzzy and the horizon bleeds through too much. I think I just need to increase the transparency of the glass somehow. In Gimp, the window sash is one layer and the glass is another, which I applied the alpha mask too. I guess I could try reducing the opacity of the glass layer and see what happens....
When I look at it from the top, the moon reflects great, as you will see here.