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Telephone Poles

Unread postPosted: Sun Oct 10, 2010 6:58 pm
by SCLALINE
hey all,

Ok i think i have a sorta grip on this modeling thing :)

I am making a set of telegraph poles, so far i am quite pleased with how they have come out, i am using the glass fx for the insulators (i think i will redo them eventually)

comments, criticizms all welcome

(i am working on shadows next - reading up on it but its all greek now, and i wont even think of shadow baking yet)

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Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 8:10 pm
by kin3
Looking good. !!*ok*!!

Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 8:26 pm
by SCLALINE
i followed the stencil tutorial but all it does is give a rectangular shadow, i am missing something i think, but i have created a neat glass effect for the insulators and if you look at em they are transparent, doesnt do much for distance but it is kinda cool.

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Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 8:47 pm
by Trainguy76
Looking really nice.

Stencil Shadows should be defined with "StencilShadow.fx" and would go in the spot where "TexDif"(sp?) would go.

Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 9:05 pm
by SCLALINE
Yes and i think i have the name correct
1_1000_shadow_telpole
and the material was renamed shadow_telpole

or am i off

Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 9:09 pm
by Trainguy76
I use 3d Canvas, so I don't know how 3dsMax works but I think you have it correct. Worst you could do is just try again.

Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 9:20 pm
by SCLALINE
Glad You Like em, i will relase them when i am done maybe making them a loft with wire eventually as well

Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 9:49 pm
by SCLALINE
Ok Figured out the shadows

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Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 9:57 pm
by Trainguy76
Great, you look like you've gotten the hang of it! !!*ok*!!

Re: Telephone Poles

Unread postPosted: Sun Oct 10, 2010 10:06 pm
by SCLALINE
Ok darkened the texture a bit and the shadows came out better :)

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