Texturing lofts

Tips and discussion about scenery creation for RailWorks.

Texturing lofts

Unread postby sleepyto » Fri Sep 24, 2010 9:06 pm

What is the secret to texturing lofts. I have tried all of the options, or at least I think I have, in 3DC to texture a lofted pipe, but adding a texture that is not uniform is giving me a lot of problems.

The attachment shows the results. I would like the lofted pipe to look like the small pipe which is a scenery item.

Texture.jpg


Hope someone has a answer.

John
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Re: Texturing lofts

Unread postby Trainguy76 » Fri Sep 24, 2010 10:17 pm

Hi,

The length of the loft in 3DC determines when the texture repeats itself.

The texture must run with the loft, try rotating your texture 90 degrees in you texture editing program.
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Re: Texturing lofts

Unread postby ricksan » Fri Sep 24, 2010 10:22 pm

The texture has to be oriented along the axis of the loft. Usually that's up-down. The texture appears to be oriented the other way on the left (longer) pipe. The other (shorter) pipe looks like the texture is excessively tiled around the pipe circumference, though it's hard to tell.

From top to bottom as viewed in your paint program, your texture should represent an object that's the same length as your loft cross-section model. Thus if your 3DC cross-section model is a pipe that's, say, 10 m long, the texture should depict the appearance of a 10 m length of the pipe. For an object such as a pipe with a circular cross section, the width of the texture should represent the variations, if any, about the pipe's circumference, and usually no more or no less than that. Here's an example:

Image

Remember that the texture will be repeated/tiled along the length of the loft, so the top and bottom of the texture should match to give the pipe a continuous, seamless look -- unless you specifically want seams representing, for example, welded joints. The same goes for the left and right sides of the texture where it wraps around the pipe. Some paint programs have an "offset" tool that relocates the texture by an adjustable amount along either or both axes. After applying the tool, it should be immediately apparent if there are visible seams in either direction. You can use the paint program's "clone" tool to disguise these seams.
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Re: Texturing lofts

Unread postby sleepyto » Sat Sep 25, 2010 1:25 am

Thanks for the replies. I didn't think the orientation of the texture would matter as it would probably look the same either way.
I will work on you suggestions. I'm bound to find the right combination.

Thanks Again
John
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