PapaXpress wrote:Point lights are simple enough, but they must be added as child objects to the parent model. This is done in the blueprint, not in the model. I will need to check again but I think RCAP has the source IGS and XML of the lights so you can do this.
Papa, you are correct. There is a point light blueprint. I successfully created that, and from what I gather, you need to make this point light a child object of the building. Did that. Got it to appear, on the ground underneath the building, but I think I'm supposed to be able to select the point light and move it around into position in the asset editor preview window. When I select the point light, the whole scene gets selected and the building moves with the light. Obviously, I haven't done something right
Here's a pic of the BP editor window:
BPpointlight.jpg
Don't know if that helps, but how does one properly make a point light a child of another object, so that it can be selected and moved???
>>>EDIT: Okay, I found the third box on the left side of the preview editor where the point light can be selected and manipulated. It's awkward, but it's a start. Can this point light be duplicated in the model, or do I have to create a new point light for each instance?