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Blender IA export question

Unread postPosted: Tue Apr 08, 2014 10:48 pm
by dogrokket
Chacal, if you're out there, you may be able to help on this. I'm working on a scenery object (God forbid I get into a locomotive) and I am trying to get a mesh object to rotate constantly. It is a ring with 'lights' on it. It's also an _fx_night node. It exports fine as a static object, with the day and the night nodes showing up at appropriate times. I am using Dom's exporter, but I suppose that the bigex exporter is very similar. I have it working fine in blender; set frames from 1 to 61 with fps of 10. However, when I export the animated scenery blueprint, it doesn't move. I may be answering my own question here, but can you designate an animation as _fx_night? Here's what it looks like:
DrPep.jpg


EDIT:

Yup, I answered my own question. When I took out the fx_night from the animated part it works. Crap. It rotates like a crazy watch second hand. !*don-know!* Aw geez... not another script adventure... **!!bang!!**
https://www.youtube.com/watch?v=qdLWKKhweKE&feature=youtu.be
In my wish list, I would like that animation to only show up in, you guessed it, day time.

Re: Blender IA export question

Unread postPosted: Wed Apr 09, 2014 1:41 am
by Chacal
Good thing you found the answer, because this is way over my head.
Also I'm in Hong-Kong presently, with no access to Blender.

Re: Blender IA export question

Unread postPosted: Wed Apr 09, 2014 9:12 am
by PapaXpress
Something is off here. Are you trying to say that Blender cannot export a model which used _fx_day/night and the IA file?

Re: Blender IA export question

Unread postPosted: Wed Apr 09, 2014 8:17 pm
by dogrokket
PapaXpress wrote:Something is off here. Are you trying to say that Blender cannot export a model which used _fx_day/night and the IA file?


Well, er, let me clarify: It will export fx day/night nodes, but it seems that if the animated object has the suffix, it won't. At least I haven't figured it out yet.

Chacal wrote:Good thing you found the answer, because this is way over my head.
Also I'm in Hong-Kong presently, with no access to Blender.


Chacal, I'm trying to do a work around and mask the animation during the day with a day node.

EDIT: The mask worked. Weird way of doing it, but what the heck... !!*ok*!!

Re: Blender IA export question

Unread postPosted: Mon Jun 02, 2014 5:44 pm
by HankySpanky
Very cool animation on youtube - Las Vegas here we come!