Dead Stop
I am at a dead-standstill on developing assets for RW. The problem I am having has been seen before - objects that disappear when viewing at certain angles. Apparently, I have no idea how to fix this. I have done everything that i've read in the forums pertaining to this - centering the objects at 0,0,0, making sure the axis of the object is placed on the bottom of the object at 0,0,0, etc. Am I missing something here? I can't have a route where everything disappears when you approach it or look up and down it.
The most notable problems I am having are from a building that is 300' x 30' x 300' square, and a bulk liquids tank that is 15'x50'. The building is basically a box with a few child primitives attached, and it disappears when looking around the corner in a certain direction (left side if looking at it from the front). I have tried moving the center/pivot point around, but that just makes it disappear when looking at it from a different angle. The tank is just a simple decorated cylinder. The center/pivot is placed square in the center of the bottom of the tank. When I look up (y-axis) in the sim at the tank, it disappears when the view gets halfway up.
The most notable problems I am having are from a building that is 300' x 30' x 300' square, and a bulk liquids tank that is 15'x50'. The building is basically a box with a few child primitives attached, and it disappears when looking around the corner in a certain direction (left side if looking at it from the front). I have tried moving the center/pivot point around, but that just makes it disappear when looking at it from a different angle. The tank is just a simple decorated cylinder. The center/pivot is placed square in the center of the bottom of the tank. When I look up (y-axis) in the sim at the tank, it disappears when the view gets halfway up.

