Alright, I ran a few tests to see what I could come up with.
1. Tried starting out with building that was 1100x200. Exported building and it was totally invisible in the Asset Editor.
2. Started over, modeling building in 200x200' sections, then duplicated sections four more times for 1000x200' building. Used a heirarchy similar to Hack'; building was still invisible in the Asset Editor.
3. Went back to old heirarchy - Main, with all five section and a sub-group called 1_2000_Building. Asset shows up, but disappears at certain angles, especially when looking up. Asset was totally unusable in RW due to disappearance when moving camera to ANY angle, including approaching the asset at a distance.
4. Did three more tests, moving centers, trying different heirarchies, all to no avail.
5. Rebuilt structure as 200x20x200 section. Building only disappears when standing next to it and looking up. So, is there a restriction in 3DCanvas on how large an asset can be both vertically and horizontally?
As far as the bulk tank goes, I noticed something very interesting. I had placed several of these beforehand next to another asset that I had built.
bulktanks1.jpg
These did not disappear when viewed from any angle. Now, I looked at a couple that I had placed next to the Kuju/RS cement plant.
bulktanks2.jpg
Moving the camera just a bit up...
bulktanks3.jpg
Could it be that the bounding boxes from nearby assets are causing interference which makes these objects disappear?
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