Modeling Class - Day 4 - Manipulating Primitives

While I agree that we can all learn how to do things by watching others, there is just no substitute for experimentation and just doing it yourself. While we wait for a brave soul to step forward to share what they have learned so far, I'll provide a little guidance as an incentive.
As I mentioned in the Day 3 post, I want to make a Picket Fence Scenery object.
I wrote down some dimensional data.
Raw Lumber for posts is 4"x4"x8'
Raw Lumber for rails is 2"x3"x8'
Raw Lumber for pickets is 1"x3"x8'
And then I converted to Metric measurements, for my own sanity...
1" = 0.0254 2" = 0.05 3" = 0.0762 4" = 0.10 7' = 2.133 8' = 2.43
So, what I need to do is place 3 cube primitives on the scene (anywhere convenient for now) and then SCALE them to the size I need.
Now, with these 3 parts I will explain the following:
1) Placement
2) Scaling
3) Hierarchy
4) Shifting position and View
5) A few of the OPERATIONS options.
Placement:
a) Vertical Post primitive at 0,0,0 and use "Right-Click" context menu to select SCALE-->TO SIZE--> X= 0.1 Y= 2.43 Z=0.1
b) Adjust your view of the new object so you are looking at the face underneath it. Move your mouse cursor to the SPHERE in the left hand Axis widget. Click-hold mouse button 1 and move UPWARD. This will allow you to shift your view to see the UNDERSIDE face of the object. Select the bottom FACE with the FACE SELECT TOOL and then use the helper tool TOOLS-->USE PLUGIN--> SHIFT CENTRE ON SELECTION. You have now moved the Y axis of the new primitive to the BOTTOM of the shape.
You can now use the "PROPERTIES" form to adjust the position to 0,0,0. (Right-Click Object select "Properties" for version 7 or CTRL-DOUBLE-CLICK the object for Version 8)
As I mentioned in the Day 3 post, I want to make a Picket Fence Scenery object.
I wrote down some dimensional data.
Raw Lumber for posts is 4"x4"x8'
Raw Lumber for rails is 2"x3"x8'
Raw Lumber for pickets is 1"x3"x8'
And then I converted to Metric measurements, for my own sanity...
1" = 0.0254 2" = 0.05 3" = 0.0762 4" = 0.10 7' = 2.133 8' = 2.43
So, what I need to do is place 3 cube primitives on the scene (anywhere convenient for now) and then SCALE them to the size I need.
Now, with these 3 parts I will explain the following:
1) Placement
2) Scaling
3) Hierarchy
4) Shifting position and View
5) A few of the OPERATIONS options.
Placement:
a) Vertical Post primitive at 0,0,0 and use "Right-Click" context menu to select SCALE-->TO SIZE--> X= 0.1 Y= 2.43 Z=0.1
b) Adjust your view of the new object so you are looking at the face underneath it. Move your mouse cursor to the SPHERE in the left hand Axis widget. Click-hold mouse button 1 and move UPWARD. This will allow you to shift your view to see the UNDERSIDE face of the object. Select the bottom FACE with the FACE SELECT TOOL and then use the helper tool TOOLS-->USE PLUGIN--> SHIFT CENTRE ON SELECTION. You have now moved the Y axis of the new primitive to the BOTTOM of the shape.
You can now use the "PROPERTIES" form to adjust the position to 0,0,0. (Right-Click Object select "Properties" for version 7 or CTRL-DOUBLE-CLICK the object for Version 8)