johnybgood18 wrote:By the way Rich, will you be organizing "a self-teaching group" (love the idea) on "how to skin gorgeous buildings like the ones you make" after this? ;-)
Great skin job on those buildings Rich, keep it up!
Christian
It might not be a bad idea what you have in mind and to see it started sooner rather than later. Modeling is for a special type of person who sees developing as an extension to his/her railroading hobby. It's not for everybody. But we need freeware to grow as there is a vast perception that Railworks is only about making money. That's not it at all. What people don't realize is starting in 2004 our developing corp for MSTS was decimated for a variety of reasons. True there are many who won't crossover to Railworks but there not the people I'm concerned about anyway. What's disconcerting is few are coming into developing from Railwork's own ranks. So this class idea is my idea to help solve the problem. The problem is I'm already pretty busy creating a route. The other problem is other potential "teachers" are watching this class to see how it goes. If it doesn't work out then they won't do their own. You may be onto something that if we could convince them to start now, then how this class performs won't be as critical. Modeling is one of those things where it isn't hard, but it just doesn't happen either with a snap of the fingers. And 3D Canvas like most programs have it's colorful nuances inducing colorful metaphors from one's vocabulary. So if you're someone who would also like to learn texturing, voice your support to Chris's idea and maybe somebody will volunteer, send a PM, voice themselves that they'd like to do this.
It might not be a bad idea what you have in mind and to see it started sooner rather than later. Modeling is for a special type of person who sees developing as an extension to his/her railroading hobby. It's not for everybody. But we need freeware to grow as there is a vast perception that Railworks is only about making money. That's not it at all. What people don't realize is starting in 2004 our developing corp for MSTS was decimated for a variety of reasons. True there are many who won't crossover to Railworks but there not the people I'm concerned about anyway. What's disconcerting is few are coming into developing from Railwork's own ranks. So this class idea is my idea to help solve the problem. The problem is I'm already pretty busy creating a route. The other problem is other potential "teachers" are watching this class to see how it goes. If it doesn't work out then they won't do their own. You may be onto something that if we could convince them to start now, then how this class performs won't be as critical. Modeling is one of those things where it isn't hard, but it just doesn't happen either with a snap of the fingers. And 3D Canvas like most programs have it's colorful nuances inducing colorful metaphors from one's vocabulary. So if you're someone who would also like to learn texturing, voice your support to Chris's idea and maybe somebody will volunteer, send a PM, voice themselves that they'd like to do this.
)



artimrj wrote:As for your post, that was something strange. I went to make my apology post and got a message that "the post has allready been replied to" and it was actually letting me append or edit your post before you even submitted it. I think I found a bug in phpBB.

Okay, well... that'll work... I guess. Might take a little longer to get through this class than I thought...
kids!*
), I could reduce the number of textures in the model. It's kind of important because for each texture used the game draws that model that many times over. That can be a problem for fps on slower computers. Users browsing this forum: No registered users and 9 guests