3D Canvas Textures

Tips and discussion about scenery creation for RailWorks.

Re: 3D Canvas Textures

Unread postby TheKman » Sat Dec 17, 2016 4:44 pm

Hack wrote:I'm not familiar with the workings of 3DC, but as a rule, you shouldn't be using the "&" sign in file or folder names. Consider replacing it with an underscore ("_") or remove it and make the name WPYTunnelPortal.


Dropping the "&" and renaming didn't solve this "too many nodes error". I didn't think of that Hack when I named the file. I know MSTS hates the "&". That's why you never see a .S or .SD named D&RGW_filename. Ditto for AT&SF.

This is REALLY PO ME!!!!! **!!bang!!**

I'm soooooooooooo close to getting a shape.

Again, fix this node issue and I think I'll have a shape.
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Re: 3D Canvas Textures

Unread postby mrennie » Sat Dec 17, 2016 6:12 pm

TheKman wrote:More drama!!!

Prepped the model in the Blueprint editor.......

Got the following error messages. (pic enclosed) Says I have too many nodes. HELP!!!!

I have a hunch this can be fixed similar to problems with .S and .SD in MSTS(????)

But how do I find the error in question and then fix it???

Thanks


The asset editor (blueprint editor) doesn't allow you to have more than 24 nodes at the same level in the model hierarchy. If you exceed that number, you get that error when you try to export the model from the blueprint editor. Note: Nodes are called "groups" in 3DC.
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Re: 3D Canvas Textures

Unread postby TheKman » Sat Dec 17, 2016 6:27 pm

mrennie wrote:
TheKman wrote:More drama!!!

Prepped the model in the Blueprint editor.......

Got the following error messages. (pic enclosed) Says I have too many nodes. HELP!!!!

I have a hunch this can be fixed similar to problems with .S and .SD in MSTS(????)

But how do I find the error in question and then fix it???

Thanks


The asset editor (blueprint editor) doesn't allow you to have more than 24 nodes at the same level in the model hierarchy. If you exceed that number, you get that error when you try to export the model from the blueprint editor. Note: Nodes are called "groups" in 3DC.


THANK YOU for telling what a node is!!! I did get a message saying the model had more than 24, but it exported it anyway.... And when I first saw this, I looked around on forums and there was a huge debate about it several years ago. Some said over 24 and you're in for a world of hurt. Some said it was a bug. They had no issues with models over 24 (WELL GOOD FOR THEM!) Then the guy who made the program, (Paul) said it had to be 24 or less. I figured it had to be the shape causing the problem.

So now to fix this and try it again.

Yes it's been frustrating, but considering a week ago I was dead in the water not having a clue how to export in the sim, I have made a lot of progress.
Also, from what I've read, (And I stopped using it) this Train Wizard plugin is not going to be your best friend. I really made some progress after I stopped using it.

But it sure would be NICE if a plugin for Sketchup similar to the one for MSTS was made for RW/TS!!!!!
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Re: 3D Canvas Textures

Unread postby mrennie » Sat Dec 17, 2016 6:40 pm

TheKman wrote:Also, from what I've read, (And I stopped using it) this Train Wizard plugin is not going to be your best friend. I really made some progress after I stopped using it.


The only time you ever need to use the wizard is when you set up a texture material that uses a TS shader (for example, TrainBasicObjectDiffuse.fx), which is something you will need to do once you do anything resembling serious modelling. You don't need to run the entire wizard - in fact, you just start it and then cancel it at the first opportunity. It will still create the custom fields called "Rail Sim", "Tx Alpha" and "Alpha Pr" (Rail Sim is where you write the name of the shader, Tx Alpha is where you write "Transparency" if the shader needs it, and you can completely ignore Alpha PR).
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Re: 3D Canvas Textures

Unread postby SAR704 » Sun Jan 29, 2017 9:18 am

With 3DC, I just do a mock export, and the railsim field then appears. I then type the shader in there, check it's typed correctly, and export it. I haven't used the wizard successfully for ages, but I'm only using 3D Canvas 7. The reason for this is because of an issue with Windows 7 and 3DC in which the program became unresponsive and got closed automatically, until some time last year. Might be related to enabling automatic updates, but no idea really.

For some reason, it loads fine now within a few seconds, but it is like comparing Trainz to TS in a way. It's been nearly 3 years since I exported using 3DC 8.

What's the deal with 3D Crafter 10? Will it ever be released?
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Re: 3D Canvas Textures

Unread postby PapaXpress » Sun Jan 29, 2017 10:29 pm

Probably next year.
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