
Hawk wrote:but when you texture in 3DC, the best way I've been told is to use the fill tool on a box
PapaXpress wrote:I also found out by accident that this is really not an engine shed because there is no way an engine could fit through that door.
SMMDigital wrote:Lookin' good! Just out of curiosity, what diffuse and ambient settings are you using in 3DC? I've found that since the Great Update, tin roofs can be a bit too bright in the sim, but yours looks just right.
jpetersjr wrote:You know, I think this might solve my blurred texture problem, since I believe it has something to do with the lighting.
How exactly do you open the textures and change the alpha to black, and what form should you save the texture as to get it to open right?
Thanks again.
<AmbientAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">0.6000 0.6000 0.6000 1.0000</AmbientAsVec>
<EmissiveAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">0.2000 0.2000 0.2000 1.0000</EmissiveAsVec>
<AmbientAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">1.0000 1.0000 1.0000 1.0000</AmbientAsVec>
<EmissiveAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">0.0000 0.0000 0.0000 1.0000</EmissiveAsVec>
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