Tutorial: From 3DC to RW3 - Making a Wayside Signal

Tips and discussion about scenery creation for RailWorks.

Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby PapaXpress » Wed Jul 18, 2012 11:48 pm

NS9030 wrote:Thanks, and I meant to say earlier, that route looks pretty sweet! Looks like we will have some passenger duties *!!wink!!*

Have you read through my blog? *!!wink!!*

Csxgp38-2 wrote:The SCL also used a version.. *!!wink!!*

Sorry, but a wink won't work without a picture !!det!!
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby Csxgp38-2 » Thu Jul 19, 2012 10:53 am

Ok, here's the one in Apex.
The "doll arm" had 2 funny orange lights in the SCL days according to my research, don't know the purpose.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby PapaXpress » Thu Jul 19, 2012 11:07 am

Wow, the aspects are touching. I will need to make this a separate head. Right now I have no idea how to make the doll arm function. I think some here at RWA has done it though (I hope they see this thread).

Its on the list...
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby SMMDigital » Thu Jul 19, 2012 12:01 pm

Just a suggestion - make the doll arm the Third head. To make it function, you could make two orange lenses and name them orange and green. It would stay in Approach (and be treated as such) for "Clear" and "Approach", but go dark for "Restricted" . Or, you could make it just an orange lens, and it would light only when the third head shows an Approach indication. You would need to specify it's function in your signal manual.

Maybe you should talk to someone who actually knows about signalling, like Jovet, to figure out what that one was for.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby PapaXpress » Wed Aug 01, 2012 1:28 pm

Just a quick update. The signal scripts from the RS Wiki are fubar. I had to copy the LUAs from the Kuju US assets folder to make it work properly. I informed SMM of this and the tutorial will be updated in the near future.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby PapaXpress » Fri Nov 02, 2012 5:05 pm

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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby Dakota » Sat Jun 29, 2019 4:37 pm

Does anyone have a saved version of this? I found the HTML on Wayback Machine but the pix were not captured.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby Dakota » Sun Jun 30, 2019 7:27 pm

Gone. Does anyone have this captured as a website tree or PDF? I went to the Wayback Machine in 2012 and got the HTML for all 4 pages, but only one of the many images were ever captured by WBM :-(
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby ForceGhost » Mon Jul 01, 2019 4:55 am

I did a cursory computer search this morning but did not find the old site archives. It is possible that it is stowed on a backup drive. I'll try to search for it there over the next couple of days. However, if you are searching for that site for information pertaining to scripting, you will find none. That tutorial was made to show building techniques for 3DCanvas, which BTW is a dreadful program to try to master. Use Blender instead.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby buzz456 » Mon Jul 01, 2019 8:14 am

I don’t believe this was ever finished. That’s why you can’t find it. You might ask Dan (papa express). He is still around every now and then.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby PapaXpress » Tue Jul 02, 2019 12:30 pm

I have the parts somewhere. Right now I just don't have the time.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby Dakota » Tue Jul 02, 2019 10:47 pm

Thanks guys. I am asking because I am just now wrapping up a yuge refactoring and changes to the signal scripts to implement the 2018 Union Pacific rules. I'd like to see more of the old code, which I have studied deeply.
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Re: Tutorial: From 3DC to RW3 - Making a Wayside Signal

Unread postby PapaXpress » Wed Jul 03, 2019 9:50 pm

If its the code you need, I think that is all in RCAP.
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