by JerryC » Mon Dec 19, 2016 5:57 pm
Ok, i'm going to double down on my assertions that 3DCrafter is an amatuer program that is completely inferior to all other modelling programs.
Let me say first though that I greatly respect Mike Rennie. He is the Obi-Wan of train modelling, and he is the only person to my knowledge that has breached the DTG Partner Program using models made in 3DCrafter. Therein lies the problem. The reason why Mike has been able to get his model to Steam is because he is a great artist who can make up for the program's extreme shortcomings through artwork. However, if you are not on DaVinci's level, then don't expect the results from 3DC that he has gotten.
When I was using 3DC, it was all I knew, so it was great. I had never used anything else, so I did not know that constant program crashes, extreme memory leaks, non-standard material slotting, 24 group limits, losing your registration every other use, no shadow baking, losing the linking to your entire texture map, no ability to assing multiple materials and save them for later use, no multiple modeling scenes, and 50k poly export limits were not normal for a modeling program. I also didn't anticipate that once I revealed to DTG that my model was made with 3DC that they would shoot it down like a Guadalcanal Zero. Once I did start using other programs, I found that I could build a substantial amount of real-estate in Blender while waiting for 3DC to go through a crash-and-recover cycle, which it did about five times per work session.
Bottom line is, if you are just starting out modeling, there is no reason to use 3DCrafter. Even with v9.3, which I do have, the program is unstable, and so-called shadow baking still requires another program (POV Ray) and has to have extensive corrections once it is mapped. And if you even get as far as baking, you will need a memory extender (CCExplorer) to modify the program so it doesn't crash while exporting large models once you hit 1GB of memory.
It takes only a little more time to learn Blender (Free) or Max ($4k) and you get so much more in terms of tools and add-ons. But if you enjoy hammering nails with your forehead, be my guest, and please, send pictures!
As for the original subject, you can place 24 groups within each of the first 24 groups, and so on. But you are still limited in the BPE to 256 nodes.
EDIT: And one last nail in the 3DC coffin - no FBX export, which is native to Blender - meaning no models in Train Sim World.