Night Moves

Has anybody tried the "Night Moves" scenario that's included with the TS2012 version of Portland Terminal? As someone who generally dislikes writing scenarios, this one was actually fun to make for two reasons.
First, it's an all-marshaling scenario. You're given the beginning conditions and the end conditions. In effect, it's a puzzle and how you solve it is up to you.
Second, I love the way the game has evolved and how it handles nighttime scenes now. Night Moves takes place between 2 and 3 in the morning. Commercial Street is still lit up, but much nicer than before. Here are a few shots.
The scenario starts here at the Ocean Gateway.

We move along the street amidst the historic buildings...

...past the floating restaurant..

...the lobster place...

...and a late night cafe.

Can't leave out lower Commercial.

This one isn't near the scenario area, but I had to include it anyway. Go Sea Dogs!

First, it's an all-marshaling scenario. You're given the beginning conditions and the end conditions. In effect, it's a puzzle and how you solve it is up to you.
Second, I love the way the game has evolved and how it handles nighttime scenes now. Night Moves takes place between 2 and 3 in the morning. Commercial Street is still lit up, but much nicer than before. Here are a few shots.
The scenario starts here at the Ocean Gateway.

We move along the street amidst the historic buildings...

...past the floating restaurant..

...the lobster place...

...and a late night cafe.

Can't leave out lower Commercial.

This one isn't near the scenario area, but I had to include it anyway. Go Sea Dogs!
