Page 1 of 1

Night Moves

Unread postPosted: Sat Nov 19, 2011 12:47 am
by ricksan
Has anybody tried the "Night Moves" scenario that's included with the TS2012 version of Portland Terminal? As someone who generally dislikes writing scenarios, this one was actually fun to make for two reasons.

First, it's an all-marshaling scenario. You're given the beginning conditions and the end conditions. In effect, it's a puzzle and how you solve it is up to you.

Second, I love the way the game has evolved and how it handles nighttime scenes now. Night Moves takes place between 2 and 3 in the morning. Commercial Street is still lit up, but much nicer than before. Here are a few shots.

The scenario starts here at the Ocean Gateway.

Image

We move along the street amidst the historic buildings...

Image

...past the floating restaurant..

Image

...the lobster place...

Image

...and a late night cafe.

Image

Can't leave out lower Commercial.

Image

This one isn't near the scenario area, but I had to include it anyway. Go Sea Dogs!

Image

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 7:04 am
by Hawk
As of 6:53 AM - EST (GMT-5), your screenshots aren't displaying, and clicking on the link to your site gives a Apache 2 Test Page.
Just thought I'd let you know. !*salute*!

gtrax.jpg

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 7:59 am
by micaelcorleone
Hawk wrote:As of 6:53 AM - EST (GMT-5), your screenshots aren't displaying, and clicking on the link to your site gives a Apache 2 Test Page.

Screenshots are displaying for me, but I also see the Apache test page.

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 8:08 am
by Hawk
micaelcorleone wrote:Screenshots are displaying for me, but I also see the Apache test page.

That's strange. This is what I see in his post.

images.jpg

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 9:25 am
by dejoh
Absolutely no screen shots here. Please try again as I have intrest in this route since I purchased it.

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 9:29 am
by Samwolf
First time I saw what Hawk saw, this time I'm seeing the screen shots.

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 9:43 am
by Hawk
I'm seeing them now too. Also the website seems to be working now. No Apache test page. !!*ok*!!

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 10:17 am
by dejoh
I see em too. Very nice shots, thanks !*salute*!

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 11:04 am
by arizonachris
It's all Hawk's fault. !*roll-laugh*!

Oh, I'll be sitting in the Lobster House going over the boards so I can make up a consist for tomorrow for VORA. Mmmmmmm, nice Maine lobster tail, drawn butter, cheddar cheese biscuits, over stuffed baked potato. !!*ok*!! So blow the horn when you pass by. I promise I'll wave. !*salute*!

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 11:07 am
by Csxgp38-2
ricksan wrote:Has anybody tried the "Night Moves" scenario that's included with the TS2012 version of Portland Terminal?

Been there, run that. !*roll-laugh*!

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 2:20 pm
by dazzharvey
More night missions would be gd :) that way i could use my caledonian sleeper a bit more :D

Re: Night Moves

Unread postPosted: Sat Nov 19, 2011 3:34 pm
by Chacal
Thanks for the heads-up. I think I will do all PT scenarios again so i can see the changes.

In other news, looks like they play baseball between 2 and 3 in the morning in Portland.

Re: Night Moves

Unread postPosted: Sat Nov 26, 2011 7:03 pm
by secondhandhero
Chacal wrote:In other news, looks like they play baseball between 2 and 3 in the morning in Portland.


...And they said that New york was the city that never sleeps! !!det!!