eyein12 wrote:so you cloned them then? I will do the same and add loaded versions of each set. Not a bad idea. I'll set them to 130 as well. Very good. thank you.
It is the simplest way and only way to get proper train weight in consist fragments and quick drive consists, since these cannot be set loaded or empty in the editor.
Without crude oil loading and unloading points one cannot load/unload your cars in game. Also, the game presently only takes to loading a single car at a time. That's not what the Tank Train was designed for.
Six ES44's really need to slug up those 2.2% grades so you'd better beef up your QD consist using Marias Pass or default Sherman Hill locomotives.
Your GP60M's were designed for Santa Fe's "Super Cee" freight service, and probably never hauled oil trains. SP sometimes did take the empties back to Bakersfield tied to the end of a premium intermodal.
EOTD's are mandatory, so please look into these. Once you've mastered the trick of popping up a node, you can apply that to your other freight cars as well.
I'll look into the couplers over the weekend, I believe it is best to set the pivot and strike points to the same distance, so you cannot push in the couplers.
It should be in the documentation on how to set up a wagon blueprint. European wagons with sprung buffers need this effect, you don't need it in US stock.
Also, uniformity of brake hoses is important, otherwise omit them. DTG set a bad example by having Sherman Hiil different hoses on some engines and cars than the already established by then Briskets. And of course DTG never applied those same brake hoses to other DLC. You can surely do better in this respect, Ian.