Tehachapi Pass Beta Available

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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Aug 05, 2016 2:27 pm

Update v1.08.05.16 is now available. :D
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Re: Tehachapi Pass Beta Available

Postby NStrains » Fri Aug 05, 2016 4:23 pm

Hey Hack, been meaning to ask you... What, if any, aspects of the route would you consider finished/finalized? Like say, maybe the track work. Just curious so I can keep an eye out for anything that may need your attention. But if it's all still 100% WIP then I'll just continue to sit back and enjoy the ride. !*cheers*!
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Aug 05, 2016 8:09 pm

Except for the old SP turntable in Bakersfield, as well as one or two signals and signal bridges/gantries, the track and signalling are pretty much complete. I'm focused mainly on scenery at this juncture.
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Re: Tehachapi Pass Beta Available

Postby BNSF650 » Fri Aug 05, 2016 9:24 pm

Marc i cant seem to get into the download section is this a password area now>?
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Aug 05, 2016 10:46 pm

BNSF650 wrote:Marc i cant seem to get into the download section is this a password area now>?

Always has been. Send me a PM on the 3DTrains forum or drop me an email.
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Re: Tehachapi Pass Beta Available

Postby BNSF650 » Sat Aug 06, 2016 7:29 am

Okay just sent you a pm over there
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Re: Tehachapi Pass Beta Available

Postby NStrains » Sat Aug 06, 2016 10:06 am

Hack wrote:Except for the old SP turntable in Bakersfield, as well as one or two signals and signal bridges/gantries, the track and signalling are pretty much complete. I'm focused mainly on scenery at this juncture.

Awesome thanks for the info!
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Re: Tehachapi Pass Beta Available

Postby VITORMARQUES » Sat Aug 06, 2016 1:40 pm

is there any date, forecast to finish this route? It is that in September there will be a new simulator, as always happens every year and, it seems, now with Unreal4 as engine simulator ...
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Re: Tehachapi Pass Beta Available

Postby buzz456 » Sat Aug 06, 2016 2:28 pm

VITORMARQUES wrote:is there any date, forecast to finish this route? It is that in September there will be a new simulator, as always happens every year and, it seems, now with Unreal4 as engine simulator ...

There is no date and I seriously doubt that the Unreal4 version of TS will be out anytime soon. I predict that if there is anything new in September it will be minor in nature.
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Re: Tehachapi Pass Beta Available

Postby bnsfsubdivision » Sat Aug 06, 2016 2:29 pm

buzz456 wrote:
VITORMARQUES wrote:is there any date, forecast to finish this route? It is that in September there will be a new simulator, as always happens every year and, it seems, now with Unreal4 as engine simulator ...

There is no date and I seriously doubt that the Unreal4 version of TS will be out anytime soon. I predict that if there is anything new in September it will be minor in nature.

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Re: Tehachapi Pass Beta Available

Postby jmslakings » Mon Aug 08, 2016 11:57 am

Hack wrote:Except for the old SP turntable in Bakersfield, as well as one or two signals and signal bridges/gantries, the track and signalling are pretty much complete. I'm focused mainly on scenery at this juncture.
Believe it or not UP still uses the table every now and then. *!greengrin!*
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Fri Aug 12, 2016 6:10 pm

v1.08.12.16 update is now available. :D
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Re: Tehachapi Pass Beta Available

Postby BNSF650 » Fri Aug 12, 2016 10:25 pm

Thanks. *!greengrin!*
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Re: Tehachapi Pass Beta Available

Postby NStrains » Sat Aug 13, 2016 12:12 pm

Hey Marc, just wanted to post a couple minor issues I saw this morning.

Screenshot_Tehachapi Pass_35.28653--118.65584_09-25-06.jpg

Screenshot_Tehachapi Pass_35.28515--118.65627_09-25-24.jpg

Screenshot_Tehachapi Pass_35.26947--118.61723_09-36-30.jpg



I also have a question for ya. Any time frame on when speed limit signs will be added to the route and speed markers for the HUD?

I love pulling up the west slope in notch 8 just barely holding 20-23mph. The track and curve transitions all seem very smooth so far! **!!bow!!** !*brav*! !!*ok*!! !*cheers*!
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Re: Tehachapi Pass Beta Available

Postby Bananarama » Sat Aug 13, 2016 6:08 pm

The tunnel problem has been reported before, but it shows up here. I've been told that a restart of the scenario usually takes care of thing, but might also be an issue with the time of day (late afternoon glitch?). I see about removing the old decal and replacing it with a fresh on to see if that solves things once and for all.

There are no speed signs on Tehachapi.
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