Hack wrote:v1.10.12.15 update is now available for download. :)
Hack wrote:The signal issue was just solved today - at least it appears to be functioning correctly now.
As for track speeds, restrictions and turnout angles, what is it that I should be looking at? As far s I can tell, I used the correct turnout numbers for a given section. The scenario issue with the BNSF coming into Mojave could be solved with scenario waypoints (or whatever they're called) to force AI through the correct turnout.
Edison and Magunden are swithed by the San Joaquin RR. They also control what's left of the Buttonwillow branch that once ran to Taft.
The only extension that I may consider is the line to Oil City (Oildale), North of Bakersifeld. While this area was fairly active in the 1960s, 70s and 80s, it's a mere shadow of its former self these days. The line only extends a mile or so past the UP mainline and sees very little traffic. It would be more appropriate had the route been set firmly in the SP era, and coupled with the line to Taft (long since closed), you would have your oil train to play with, plus the opportunity to operate there (and on the Arvin branch) with Santa Fe, as the SP and ATSF traded every other year.
gtrtroger wrote:My research shows that the Mojave Local is called at 8, 12, 14 and 2000hrs; some days at all four times, and other days may be once or twice. Symbols: LMJOC, LOCMJ, LMJLP, LlPMJ, LOP23, LOP82, LOP92; may be others; and that doesn't include thru symbols that would come out the BNSF Barstow Portal for 3 unit coal trains from Skyline Mine in Utah to both Trona Chemical and CalPortland and empty returns. There is also the turns to Tehachapi and Monolith out of Mojave Yard. And don't forget AV fuel for Mojave Airport. Don't let the town of Mojave fool you....there's plenty happening there besides UP and BNSF thru traffic.
Edwards off the BNSF is only called when either they are testing rocket engines (rocket fuel unit train out of Arizona) or to supply their own tanks (aviation fuel) located on the base - everything else is delivered by truck.
The tank farm south of Mojave is a Petroleum Distibution point not related to Edwards at all, and Niklor is at the end of that spur.
At the other end, all three - UP, BNSF and SJVR provide local service the Edison Area.....not just SJVR, and not just the Arvin Sub, though the amount of traffic these days is not what it used to be - competition with trucking companies being what it is. There is regular refrigerator car traffic out of the BNSF yard to all the cold storage facilities in the area as well.
I have a one day listing that shows as many as 60 trains between the two northern portals (BNSF and UP) and the southern portals (BNSF and UP). More than enough to keep anybody happy.
I believe ex-railwaymans concern was file size of an eventual completed route. I personally don't care about the size. It can't/won't be any bigger than any DLC routes like NYNH or NJ which are object pigs compared to TP. If you can download them, you'll be ok with this.
P.S. Hack is right. Don't get so wrapped up in south switches....it will work itself out before finalization. Scenario writers have an uncanny ability to improvise any situation and make it work.
gtrtroger wrote:> The coal comes out of Skyline Mine on Soldier Summit (twist of fate..lol) in bottom dumpers. 70-100 cars in length. It's delivered to the UP yard at Provo, then ships via UP through Yermo, then via Barstow to Mojave. At Mojave, the train is spilt between the two locations and delivered by locals. Both the Trona and CalPortland locations have bottom dump unloaders. Both locations use coal-fired kilns for drying ingedients.
_o_OOOO_oo-Kanawha wrote:only the head end of AI trains obey the speed limit over the turnouts and crossovers.
Hack wrote:_o_OOOO_oo-Kanawha wrote:only the head end of AI trains obey the speed limit over the turnouts and crossovers.
Don't AI trains follow track speed? It's 23mph through the yard, and 35mph until well past Warren.
_o_OOOO_oo-Kanawha wrote:However, I don't think we can do much about it, if my observation of only the head end of AI trains obeying the speed limits is true.
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