Sim Rail 2021

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Re: Sim Rail 2021

Unread postby Hajmola » Mon Jan 24, 2022 3:45 pm

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Ignore thick catenary wire, they are still WIP from the developers.
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Re: Sim Rail 2021

Unread postby BNSFdude » Mon Jan 24, 2022 3:52 pm

From the developers regarding thick OHLE:
"It is a more complex problem with the overhead contact line. TAA anti-aliasing cannot cope with such thin elements that are sometimes smaller than 1 pixel. Not only we are struggling with this problem, the option is to thicken the catenary to a minimum of 1 pixel, as it is currently the case with us, or leaky wires as in TSW. But we will try to improve something else if there is enough time."
I think by leaky he means the flickering or invisible wires as shown here:
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Re: Sim Rail 2021

Unread postby _o_OOOO_oo-Kanawha » Mon Jan 24, 2022 4:39 pm

Yeah, here is where compromises have to be made.

Poland is 3KV DC I believe, so the catenary is still relatively heavy compared to 15-25KV AC used in Germany, UK, France, USA and elsewhere.

TSW2 catenary is a mess and big let down to me. On the Boston Spinter route they've staggered the single mast catenary supports to provide the zig-zag, instead of using masts with shorter and longer outriggers to pull the wire.

In prototype catenary, only the contact wire is zig-zagging and in curves it is pulled towards the outside to such an extent the contact wire on average still is in the centerline, TSW2 fails in both.
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Re: Sim Rail 2021

Unread postby kris120 » Mon Jan 24, 2022 5:36 pm

My very personal view:
Flickering wires annoy me immensely. Be it those of the overhead line, of high-voltage pylons or fences. At a greater distance, the wires can be invisible, but in a medium environment, up to about 0.5 km, I prefer the wires of SimRail as they are now 1000 times better than this sight in TS or TSW.
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Re: Sim Rail 2021

Unread postby mindenjohn » Tue Jan 25, 2022 4:08 am

kris120 wrote:I prefer the wires of SimRail as they are now 1000 times better than this sight in TS or TSW.


So do I, the catenary in Simrail is a little thick but to me, is acceptable and appears to have greater realism.
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Re: Sim Rail 2021

Unread postby _o_OOOO_oo-Kanawha » Tue Jan 25, 2022 2:01 pm

TAA means temporal anti aliasing? Isn't that like motion blurring? so the catenary looks detailed with you are standing still, and gets blurred progressive as you move under it (seated in the cab)? I didn't like the motion blurring of wheels which was featured in TSW at first.

Hopefully there will be settings of anti aliasing method, depth and strength, given a modern game engine is used, possibly taking full advantage of the latest GPU technology and drivers.

To go by the screenshots, lots of work still needs to be done, just like with TSW2 or even TS2022 on even making the day-night cycle or course of the seasons look believable.

Leaky platform canopies for instance. All closed, covered, shadowed spaces need all kinds of occlusions against ambient light, point light, ambient audio, sourced audio, weather, many of those effects scripted to fade in and out.

There is already a second public beta out I believe, must try that over the first one, which I have already deleted.
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Re: Sim Rail 2021

Unread postby buzz456 » Tue Jan 25, 2022 10:06 pm

Yawn.
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Unread postby Hajmola » Thu Jan 27, 2022 5:12 am

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new set of grasses
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Re: Sim Rail 2021

Unread postby kris120 » Thu Sep 15, 2022 7:03 pm

It looks like they keep their word: There will be a scenario, rolling stock and route editor:
https://www.youtube.com/watch?v=wYuQUrmmXpw
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Unread postby railroadamerica » Thu Nov 17, 2022 8:40 am

A few new screenshot had been shared.
The news of when the game will be launched will be announced on 25th of this month.

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Unread postby railroadamerica » Thu Nov 24, 2022 7:29 pm

Today SimRail roadmap was announced.
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Re: Sim Rail 2021

Unread postby buzz456 » Thu Nov 24, 2022 10:06 pm

Whoop.
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Unread postby railroadamerica » Tue Dec 20, 2022 7:39 am

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Single player test coming soon.
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Unread postby railroadamerica » Fri Jan 13, 2023 12:04 pm

The game have been released today.
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