by _o_OOOO_oo-Kanawha » Tue Jan 25, 2022 2:01 pm
TAA means temporal anti aliasing? Isn't that like motion blurring? so the catenary looks detailed with you are standing still, and gets blurred progressive as you move under it (seated in the cab)? I didn't like the motion blurring of wheels which was featured in TSW at first.
Hopefully there will be settings of anti aliasing method, depth and strength, given a modern game engine is used, possibly taking full advantage of the latest GPU technology and drivers.
To go by the screenshots, lots of work still needs to be done, just like with TSW2 or even TS2022 on even making the day-night cycle or course of the seasons look believable.
Leaky platform canopies for instance. All closed, covered, shadowed spaces need all kinds of occlusions against ambient light, point light, ambient audio, sourced audio, weather, many of those effects scripted to fade in and out.
There is already a second public beta out I believe, must try that over the first one, which I have already deleted.
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)