G-TraX GP40 (Default Black)
This GP40 originated as an MSTS model by Bjorn "Nalle" Centergran. Nalle's model was converted, upgraded and adapted for TS2xxx by Rick Grout for the Portland Terminal and Maine Maritime routes. The GP40 uses audio, cabview and controls from the Kuju SD-40, so you'll need to own the Train Simulator US Loco & Asset Pack.
This version is intended to be repainter friendly. Source files for the main body are included.
INSTALLATION
1. If you haven't already done so, unzip this archive to a convenient place. The Zip contains this readme file, two JPG image files, and a single folder having the same name as the Zip except with the extension RWP. In addition, there's a folder named "Source" which we'll explain shortly.
2. Find the program Utilities.exe. Utilities.exe can usually be found under C:\Program Files (x86)\Steam\steamapps\common\RailWorks. Double-click on Utilities.exe to launch it.
3. In Utilities.exe, click on the tab labeled Package Manager, then click on the Install button. That will open a dialog named Load Package which is a typical Windows open-file dialog. Navigate to the RWP file that you unZipped in Step 1, select it and click the Open button.
Files should now be properly installed on your system.
To use your locomotive in a scenario, enter the scenario editor. In the left-center flyout menu, click on the Object Set Filter (small blue cube with orange arrow). In the upper-right flyout menu find G-TraX in the upper drop-down menu, then click on the two rightmost check boxes to the right of Trains. In the left-center flyout menu click the Engines & Tenders icon. Your GP40 should be listed. Use the one without the (ND) as your player engine. The (ND) one means "no driver" which can be used behind the player engine the in multiple-unit lashups.
Select your engine by clicking on its name in the menu. When you move your mouse off the menu and onto the scene a 3D image of the engine will appear. Place the engine where you want it on the tracks, then click again to set it in place. To reverse its direction, double-click on the engine, then click on the big orange arrow that appears above it.
To make your engine driveable, open the upper-left flyout menu, then drag and drop the Driver icon (man with hat) onto your engine.
Exit the scenario editor by clicking the Drive arrow at the lower right. In the simulator scene, click on your engine and you will be ready to take the controls.
SOURCE FILES
If you plan to repaint this locomotive, proceed as follows. (Note: Repainting an existing model requires advanced experience and skills. Detailed instructions for doing this are beyond the scope of this readme. Refer to the relevant fan-forum topics for further information.)
4. In your explorer app, find the RailWorks folder -- it's usually here: C:\Program Files (x86)\Steam\steamapps\common You should see a folder named RailWorks there.
5. Drag and drop the folder named Source, which you unZipped in Step 1 above, onto the folder named RailWorks (Step 4).
Create a new folder for your repaint and copy the necessary files into it from the Default folders in the usual way.
Source files consist of the three .PSD (Photoshop) layered image files that are used on the locomotive body exterior. Copy these files into a folder structure that mimics your asset folder(s). Open each PSD file in turn and add another layer above the dark gray one for your background paint job. The shadow map, weathering and detail layers will overlay your new layer. You can also add layers for things like logos and lettering, though it might be more effective to create a child object containing decal images for this purpose.
You should also create a new dynamic numbering file in .CSV format suitable for the road you are painting. The model will accept dynamic numbers with from one to four digits.
When you are finished making the new source files, you may export them in the Blueprint Editor.
IMPORTANT NOTICE
This is user generated content designed for use with Dovetail Games Software.
Dovetail Games does not approve or endorse this user generated content and does not accept any liability or responsibility regarding it.
This user generated content has not been screened or tested by Dovetail Games. Accordingly, it may adversely affect your use of Dovetail Games’ products. If you install this user generated content and it infringes the rules regarding user-generated content, Dovetail Games may choose to discontinue any support for that product which they may otherwise have provided.
The Train Simulator EULA sets out in detail how user generated content may be used, which you can review further here: www.dovetailgames.com/terms. In particular, this user generated content includes work which remains the intellectual property of Dovetail Games and which may not be rented, leased, sub-licensed, modified, adapted, copied, reproduced or redistributed without the permission of Dovetail Games.