thecanadianrail wrote:so the higher the number the farther you field of view is? am i in the ballpark with this one?
I guess is not related to the view distance, but to the angle of view instead, and if I'm not such wrong as lower the number as wider the image and farther the objects (image is more unrealistic comparing to what human eyes see).
TS2012 looks to me like if I was using a 55-60mm photographic lens in a camera, so objects looks like being (unrealistically) farter than should be. If I could set this (reduce the angle of view to approach objects closer to humam perception) it would be nice indeed.
More on here:http://en.wikipedia.org/wiki/Field_of_viewhttp://en.wikipedia.org/wiki/Angle_of_view
TS2012 uses anamorfic scaling method, I use to play 16:9 (1280x720) in my 5:4 Monitor (1280x1024).http://en.wikipedia.org/wiki/Field_of_v ... ideo_games
Who doesn't have dog, hunts with cat.