Commercial & Industrial Buildings

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Commercial & Industrial Buildings

Unread postby spec5sx » Mon Nov 28, 2011 9:01 pm

I'm putting together a pack of commercial and industrial buildings that I have built for my NS route up to this point.
It contains a mix of rail buildings, warehouses, sheds, commercial office buildings parking garages and the like. Nearly all of them have night lighting and winter textures, some do not, but only a few. There's about 60 buildings give or take.
Just as soon as I track down all of the textures and make sure nothing is missing I will upload them to the F/L.


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Re: Commercial & Industrial Buildings

Unread postby Chessie8638 » Mon Nov 28, 2011 10:52 pm

**!!bow!!** !*YAAA*! **!!bow!!**

Amazing.
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Re: Commercial & Industrial Buildings

Unread postby NDORFN » Tue Nov 29, 2011 2:28 am

Where's the "LIKE" button?
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Re: Commercial & Industrial Buildings

Unread postby Hawk » Tue Nov 29, 2011 6:37 am

NDORFN wrote:Where's the "LIKE" button?

It's on your keyboard. You use the key combination series L+I+K+E. (Sorry! I couldn't help myself on that one) *!greengrin!*
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Re: Commercial & Industrial Buildings

Unread postby glenn68 » Tue Nov 29, 2011 8:51 am

Now those buildings look excellent!
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Re: Commercial & Industrial Buildings

Unread postby imnew » Tue Nov 29, 2011 2:36 pm

WOW ! !*salute*!

Thanks ! Those will be a great addition to any route builder . !
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Re: Commercial & Industrial Buildings

Unread postby Ozma » Tue Nov 29, 2011 3:07 pm

I approve of these. Now if only I had any real skill at actually building stuff in RW.
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Re: Commercial & Industrial Buildings

Unread postby SCLALINE » Wed Nov 30, 2011 9:06 pm

Nice, Thanks
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Re: Commercial & Industrial Buildings

Unread postby spec5sx » Thu Dec 01, 2011 1:41 pm

I just submitted the files to Hawk so they should be available soon. As a bonus I threw in some clutter items as well.

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Happy route building!
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Re: Commercial & Industrial Buildings

Unread postby Toripony » Thu Dec 01, 2011 1:52 pm

Thank you thank you! !*brav*!

I won't try d/l'ing until I get a better connection but tell me, are there any school buildings, police stations, post offices or other gov't/standard buildings that exist in most every town? How about a corner mailbox? (remember those? Paranoia eliminated them on the east coast but they still have lots of them here in C.G.!)
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Re: Commercial & Industrial Buildings

Unread postby jpetersjr » Thu Dec 01, 2011 1:59 pm

I guess I'd best get back on the ball as well.

Time to build some vintage downtown buildings. And more iron bridges.
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Re: Commercial & Industrial Buildings

Unread postby spec5sx » Thu Dec 01, 2011 2:29 pm

Toripony wrote:Thank you thank you! !*brav*!

I won't try d/l'ing until I get a better connection but tell me, are there any school buildings, police stations, post offices or other gov't/standard buildings that exist in most every town? How about a corner mailbox? (remember those? Paranoia eliminated them on the east coast but they still have lots of them here in C.G.!)


Basically, I'm modeling the buildings as I need them. A lot of them in the pack are buildings that I needed for the NS Roanoke Shops Complex.

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So much to build, so little time.
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Re: Commercial & Industrial Buildings

Unread postby Csxgp38-2 » Thu Dec 01, 2011 3:51 pm

I'm surprised no one has made a rail yard entrance sign ever, the kind that says "Welcome to CSX Hamlet Yard" or "Welcome to Conrail Juinata Locomotive Shop".
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Re: Commercial & Industrial Buildings

Unread postby spec5sx » Thu Dec 01, 2011 4:05 pm

Csxgp38-2 wrote:I'm surprised no one has made a rail yard entrance sign ever, the kind that says "Welcome to CSX Hamlet Yard" or "Welcome to Conrail Juinata Locomotive Shop".


The problem comes down to so many models to build and so few modelers building them.
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Re: Commercial & Industrial Buildings

Unread postby Csxgp38-2 » Thu Dec 01, 2011 4:13 pm

spec5sx wrote:The problem comes down to so many models to build and so few modelers building them.

True.
-Harrison
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